Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5600360" data-attributes="member: 6668292"><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And slaying arrows can be hit point damage, it just seemed to be presented as "dragon failed his Fort save and died." And, if the slaying arrow deals "1,000,000 damage to the creature that fails it's Fort save" then I'd also say that it's effectively bypasses the hit point mechanic. If it just magnifies damage or otherwise increases it, then it's well within the limits of hit point mechanics.</p><p></p><p>Though, since we're talking about D&D, I don't believe that this version of slaying arrows have been historically used. Though I am fuzzy on this, so I could very well be wrong.</p><p></p><p></p><p></p><p>Not necessarily. You could say "it grazes your arm through the armor, but it's a superficial cut" if it only deals 1 damage. Nothing wrong with either.</p><p></p><p></p><p></p><p>Okay, let's look at that! </p><p></p><p></p><p></p><p>If the arrow is carrying an additional negative effect based on injury, people that subscribe to this type of description will generally have the arrow "graze" or "wound" the victim, rather than bounce harmlessly away, no matter if the arrow is carrying a disease, poison, contingent curse, or anything else similar in nature.</p><p></p><p>So, if the character is struck by the arrow, takes 1 damage, fails his Fort save against the disease, then people might generally describe it as a superficial wound for now.</p><p></p><p></p><p></p><p>Only if the players get to describe the hits in ways that will negate secondary effects. If they know they failed a Fort save, then they'd have to play along with that knowledge.</p><p></p><p>For my group, I wouldn't want anyone besides the GM describing the wound (or lack thereof), but just because some groups allow players some narrative authorship doesn't mean that there's necessarily problems. The players must cooperate within the shared narrative for the game to work. This does not apply solely to hit points.</p><p></p><p></p><p></p><p>That's true to some extent, yes. "Roll a Fort save" is very different from "Roll a save vs. poison" or even "Roll a save vs. <em>Type X</em> poison."</p><p></p><p>While I think that the narrative style of play might have some hiccups to me or my group, others embrace the style and their enjoyment can potentially skyrocket. To this end, sharing information may not be a bad thing to their group. Or they might have other solutions not spoken of yet in this thread.</p><p></p><p>At any rate, and as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5600360, member: 6668292"] Thanks :) And slaying arrows can be hit point damage, it just seemed to be presented as "dragon failed his Fort save and died." And, if the slaying arrow deals "1,000,000 damage to the creature that fails it's Fort save" then I'd also say that it's effectively bypasses the hit point mechanic. If it just magnifies damage or otherwise increases it, then it's well within the limits of hit point mechanics. Though, since we're talking about D&D, I don't believe that this version of slaying arrows have been historically used. Though I am fuzzy on this, so I could very well be wrong. Not necessarily. You could say "it grazes your arm through the armor, but it's a superficial cut" if it only deals 1 damage. Nothing wrong with either. Okay, let's look at that! If the arrow is carrying an additional negative effect based on injury, people that subscribe to this type of description will generally have the arrow "graze" or "wound" the victim, rather than bounce harmlessly away, no matter if the arrow is carrying a disease, poison, contingent curse, or anything else similar in nature. So, if the character is struck by the arrow, takes 1 damage, fails his Fort save against the disease, then people might generally describe it as a superficial wound for now. Only if the players get to describe the hits in ways that will negate secondary effects. If they know they failed a Fort save, then they'd have to play along with that knowledge. For my group, I wouldn't want anyone besides the GM describing the wound (or lack thereof), but just because some groups allow players some narrative authorship doesn't mean that there's necessarily problems. The players must cooperate within the shared narrative for the game to work. This does not apply solely to hit points. That's true to some extent, yes. "Roll a Fort save" is very different from "Roll a save vs. poison" or even "Roll a save vs. [I]Type X[/I] poison." While I think that the narrative style of play might have some hiccups to me or my group, others embrace the style and their enjoyment can potentially skyrocket. To this end, sharing information may not be a bad thing to their group. Or they might have other solutions not spoken of yet in this thread. At any rate, and as always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
Top