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Salvageable Innovations from 4e for Nonenthusiasts
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<blockquote data-quote="mmadsen" data-source="post: 5601063" data-attributes="member: 1645"><p>I totally agree with your point about <em>dead levels</em>. In fact, I was a bit surprised that the Fighter didn't get one feat per level in 3E -- and it wasn't really clear to me why <em>all</em> the classes didn't have their special abilities defined as <em>bonus feats</em> to choose from at each level.</p><p></p><p>I think <em>rituals</em> reflect the designers recognition that trading off combat abilities versus non-combat abilities is just not a fun trade-off to make, and having a quiver full of this-might-be-useful spells is more enjoyable than sticking to a few versatile spells.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5601063, member: 1645"] I totally agree with your point about [i]dead levels[/i]. In fact, I was a bit surprised that the Fighter didn't get one feat per level in 3E -- and it wasn't really clear to me why [i]all[/i] the classes didn't have their special abilities defined as [i]bonus feats[/i] to choose from at each level. I think [i]rituals[/i] reflect the designers recognition that trading off combat abilities versus non-combat abilities is just not a fun trade-off to make, and having a quiver full of this-might-be-useful spells is more enjoyable than sticking to a few versatile spells. [/QUOTE]
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