Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5604420" data-attributes="member: 60965"><p>I loved 1e Exalted and played a full campaign in it so I can speak to this.</p><p></p><p>In Exalted, the powers are called "Charms" and are powered by motes of Essence (essentially mana). The main reason people delay using powers is that armor is essentially DR - though it never soaks all the damage so if you hit someone in plate mail you'll eventually wear them down even if you can't get through their "DR".</p><p></p><p>There aren't static defenses, if you want to stop someone from hitting you, you need to parry, block, dodge, etc. Powerful attack charms (or combos of multiple charms linked together) are more difficult or even impossible to be parried or dodged without defensive charms to counter them.</p><p></p><p>Usually, combat starts with people dropping scene-length defensive and/or offensive charms using us a small-to-moderate chunk of essence. If fighting mundane people (I.E. not horrific monsters or other Essence users) that's all you probably need to use. </p><p></p><p>If you're fighting something else that has access to Essence, you whittle them down with normal attacks, mostly saving your essence for defensive charms to counter big/lucky/essence-powered attacks. Usually, once someone is almost out of essence, they either have to try to escape (usually through movement/stealth charms) or launch a massive all-out attack hoping to overcome the enemy's charm-enhanced counters.</p><p></p><p>If you want an example of what that looks like, I talked about an example from one of our games in <a href="http://www.enworld.org/forum/general-rpg-discussion/246401-forked-thread-tell-me-about-exalted.html#post4578064" target="_blank">this thread</a>. Edit: More <a href="http://www.enworld.org/forum/general-rpg-discussion/264144-most-ridiculously-overpowered-game-3.html" target="_blank">here</a>.</p><p></p><p>1e Exalted is probably my favorite game system ever, but sadly we reached too much game mastery to really play it much anymore (there's a few fairly op combinations that make much of the rest of it obsolete) and 2e changed most of my favorite things about the original system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5604420, member: 60965"] I loved 1e Exalted and played a full campaign in it so I can speak to this. In Exalted, the powers are called "Charms" and are powered by motes of Essence (essentially mana). The main reason people delay using powers is that armor is essentially DR - though it never soaks all the damage so if you hit someone in plate mail you'll eventually wear them down even if you can't get through their "DR". There aren't static defenses, if you want to stop someone from hitting you, you need to parry, block, dodge, etc. Powerful attack charms (or combos of multiple charms linked together) are more difficult or even impossible to be parried or dodged without defensive charms to counter them. Usually, combat starts with people dropping scene-length defensive and/or offensive charms using us a small-to-moderate chunk of essence. If fighting mundane people (I.E. not horrific monsters or other Essence users) that's all you probably need to use. If you're fighting something else that has access to Essence, you whittle them down with normal attacks, mostly saving your essence for defensive charms to counter big/lucky/essence-powered attacks. Usually, once someone is almost out of essence, they either have to try to escape (usually through movement/stealth charms) or launch a massive all-out attack hoping to overcome the enemy's charm-enhanced counters. If you want an example of what that looks like, I talked about an example from one of our games in [URL="http://www.enworld.org/forum/general-rpg-discussion/246401-forked-thread-tell-me-about-exalted.html#post4578064"]this thread[/URL]. Edit: More [URL="http://www.enworld.org/forum/general-rpg-discussion/264144-most-ridiculously-overpowered-game-3.html"]here[/URL]. 1e Exalted is probably my favorite game system ever, but sadly we reached too much game mastery to really play it much anymore (there's a few fairly op combinations that make much of the rest of it obsolete) and 2e changed most of my favorite things about the original system. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Salvageable Innovations from 4e for Nonenthusiasts
Top