Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8459358" data-attributes="member: 7023840"><p>So, to be clear about the OP- the idea isn't that the four-fold way (or other, more recent classifications) is, or isn't, an accurate way to model players and/or player agendas.</p><p></p><p>It's more that there's a repeated cycle of-</p><p>A. Declaring that there's a problem in TTRPGs.</p><p>B. This problem is caused by inconsistent desires/agendas/types of players.</p><p>C. Therefore, a new typology of players will be announced (almost always with some types being more equal than others, in the George Orwell sense).</p><p>D. Based on that typology, a theory (or theories) of TTRPGs and/or game design will bloom, under the concept that the system itself will enable/encourage/assist in certain types of play.</p><p>E. Rinse, repeat. (The epilogue of the book has this re-occurring, with ...IIRC, I don't have it with me at this second ... the creators of Ars Magica writing in to A&E happy to have discovered it ...). </p><p></p><p>Like any kind of classification system or tool (even like the different modes of critical theory I discussed in a prior thread), I think that these models can be useful- often leading to people to think about their games differently, and, more importantly, allowing designers some space to create different game designs to cater to this elusive (or illusive) playing agenda. But none of them are gospel, or the truth, or reality. Just an abstracted way of looking at things that will eventually be forgotten and supplanted by something else. </p><p></p><p>But the vast majority of tables will get much more use out of (for example) reading what iserith writes about DC checks or the action economy than they ever will from these discussions.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8459358, member: 7023840"] So, to be clear about the OP- the idea isn't that the four-fold way (or other, more recent classifications) is, or isn't, an accurate way to model players and/or player agendas. It's more that there's a repeated cycle of- A. Declaring that there's a problem in TTRPGs. B. This problem is caused by inconsistent desires/agendas/types of players. C. Therefore, a new typology of players will be announced (almost always with some types being more equal than others, in the George Orwell sense). D. Based on that typology, a theory (or theories) of TTRPGs and/or game design will bloom, under the concept that the system itself will enable/encourage/assist in certain types of play. E. Rinse, repeat. (The epilogue of the book has this re-occurring, with ...IIRC, I don't have it with me at this second ... the creators of Ars Magica writing in to A&E happy to have discovered it ...). Like any kind of classification system or tool (even like the different modes of critical theory I discussed in a prior thread), I think that these models can be useful- often leading to people to think about their games differently, and, more importantly, allowing designers some space to create different game designs to cater to this elusive (or illusive) playing agenda. But none of them are gospel, or the truth, or reality. Just an abstracted way of looking at things that will eventually be forgotten and supplanted by something else. But the vast majority of tables will get much more use out of (for example) reading what iserith writes about DC checks or the action economy than they ever will from these discussions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs
Top