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Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs
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<blockquote data-quote="Umbran" data-source="post: 8459558" data-attributes="member: 177"><p>Yep, I got that. No confusion. </p><p></p><p></p><p></p><p>So, I think we were also speaking with different scales of focus - you seem to be a bit more focused on the "lather, rinse, repeat" on larger scales, and I was speaking of it leaning to the individual discussions here. Both are valid scales to think on, and I think they have a great many similarities.</p><p></p><p></p><p></p><p>So, one question that arises is whether there's actually been a new recognized typology put forward since... the Big Model in 2005 or so? It seems that, on the larger scale, we've gone without a new iteration for over a decade.</p><p></p><p></p><p></p><p>A lot of that has to do with the environment - collaboration and learning happen best in places of psychological safety, which EN World is not.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8459558, member: 177"] Yep, I got that. No confusion. So, I think we were also speaking with different scales of focus - you seem to be a bit more focused on the "lather, rinse, repeat" on larger scales, and I was speaking of it leaning to the individual discussions here. Both are valid scales to think on, and I think they have a great many similarities. So, one question that arises is whether there's actually been a new recognized typology put forward since... the Big Model in 2005 or so? It seems that, on the larger scale, we've gone without a new iteration for over a decade. A lot of that has to do with the environment - collaboration and learning happen best in places of psychological safety, which EN World is not. [/QUOTE]
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Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs
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