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<blockquote data-quote="jbear" data-source="post: 5167672" data-attributes="member: 75065"><p>Personally I'd let him change the character to what he wanted. I'd ask for his collaboration in coming up with a story as to the how and why involved in the change, and if possible tie it into his backstory. Then I'd use those elements to help inspire some twist, hook, feature or element of the campaign/game/adventure.</p><p> </p><p>As new power sources and splat books have come out my groups pcs have gone through some pretty radial changes... here is how we dealt with them.</p><p> </p><p>-The Warforged fighter became Goliath Barbarian; The metal plates that had been fused into his body when he was 'forged' were torn free by the tormented spirit of a child the group freed from the chains that bound her into servitude. Warforged is not a race in my campaign. The Forged are a powerful and renowned group of mercenaries who fuse their body with metal upon initiation into the group. Now free of the forge blurred memories of the time before his initiation begin to return and his true nature revealed, however badly scarred and torn his body. He has turned his back on discipline, and now cannalises his unleashed fury into raw primal power. One does not simply abandon the ranks of the Forged however... and his scars tell a pretty tale that any Forged will recognise with little more than a glance!</p><p> </p><p>The Drow Warlock became a Drow Sorceror at the same time (yep PHB2 came out); The same spirit (not just any lost soul, the daughter of a powerful seer who was cursed to see, but forever blind to the fate her daughter suffered: hook to the Tower of Spellguard) released the Warlock from her Dark Pact. The party actually came across the Drow when she was about to be sacrificed. It had been prophesied that as long as she lived, her House would suffer only misery and ill luck. Being in the interest of rival Houses that she be kept alive, her family's enemies aided her escape through the underdark. Nevertheless she was finally caught. The PCs played a part in freeing her. (This was how a new player joined the campaign that was already underway) Now free from her past and the dark oaths she swore beneath the suface she has turned her will to the stars, drawing arcane energy from the cosmos itself. Needless to say a pact when made is most unhappily broken. A price was promised, and that price is as yet, unpaid. Something in the Darkness is most unhappy. Needless to say also, her family has not given up on ending their run of bad luck. And there is only one way that is going to happen...</p><p> </p><p>The Elf Ranger became an Ranger/Shaman hybrid; Her beast companion bravely died in combat and she mourned throughout the night with his dead body. Something inside her broke as she lost her last connection to her homeland and clan from which she was exiled. She was leading a hunting party of young tribesmen, the hunt being their rite of passage into adulthood. Her two younger brothers were amongst them. The hunt met a tragic end at the hands of two vile demons that had been unleashed in the region. She never had the courage to return to face her father, the headsman of the clan. She prefered they think her dead to, and so she left. Her close connection to her companion took her for a journey through the spirit world where she communed with souls of her dead brothers. Her beast companion's spirit has returned with her (now her spirit companion) and she channels the fury of her dead brothers through her living companions (she is a watcher shaman and gives free ranged basic attacks when someone provoke OAs from her spirit; also one of her at wills gives a free attack to an ally... which flavourwise she describes as a momentary posession by her brothers spirit). So I'm sure at one stage or another we will meet those demons again...</p><p> </p><p> </p><p>The most important thing is that people are enjoying playing their character. If that requires some change, then change. And if change happens, make the most of it.</p></blockquote><p></p>
[QUOTE="jbear, post: 5167672, member: 75065"] Personally I'd let him change the character to what he wanted. I'd ask for his collaboration in coming up with a story as to the how and why involved in the change, and if possible tie it into his backstory. Then I'd use those elements to help inspire some twist, hook, feature or element of the campaign/game/adventure. As new power sources and splat books have come out my groups pcs have gone through some pretty radial changes... here is how we dealt with them. -The Warforged fighter became Goliath Barbarian; The metal plates that had been fused into his body when he was 'forged' were torn free by the tormented spirit of a child the group freed from the chains that bound her into servitude. Warforged is not a race in my campaign. The Forged are a powerful and renowned group of mercenaries who fuse their body with metal upon initiation into the group. Now free of the forge blurred memories of the time before his initiation begin to return and his true nature revealed, however badly scarred and torn his body. He has turned his back on discipline, and now cannalises his unleashed fury into raw primal power. One does not simply abandon the ranks of the Forged however... and his scars tell a pretty tale that any Forged will recognise with little more than a glance! The Drow Warlock became a Drow Sorceror at the same time (yep PHB2 came out); The same spirit (not just any lost soul, the daughter of a powerful seer who was cursed to see, but forever blind to the fate her daughter suffered: hook to the Tower of Spellguard) released the Warlock from her Dark Pact. The party actually came across the Drow when she was about to be sacrificed. It had been prophesied that as long as she lived, her House would suffer only misery and ill luck. Being in the interest of rival Houses that she be kept alive, her family's enemies aided her escape through the underdark. Nevertheless she was finally caught. The PCs played a part in freeing her. (This was how a new player joined the campaign that was already underway) Now free from her past and the dark oaths she swore beneath the suface she has turned her will to the stars, drawing arcane energy from the cosmos itself. Needless to say a pact when made is most unhappily broken. A price was promised, and that price is as yet, unpaid. Something in the Darkness is most unhappy. Needless to say also, her family has not given up on ending their run of bad luck. And there is only one way that is going to happen... The Elf Ranger became an Ranger/Shaman hybrid; Her beast companion bravely died in combat and she mourned throughout the night with his dead body. Something inside her broke as she lost her last connection to her homeland and clan from which she was exiled. She was leading a hunting party of young tribesmen, the hunt being their rite of passage into adulthood. Her two younger brothers were amongst them. The hunt met a tragic end at the hands of two vile demons that had been unleashed in the region. She never had the courage to return to face her father, the headsman of the clan. She prefered they think her dead to, and so she left. Her close connection to her companion took her for a journey through the spirit world where she communed with souls of her dead brothers. Her beast companion's spirit has returned with her (now her spirit companion) and she channels the fury of her dead brothers through her living companions (she is a watcher shaman and gives free ranged basic attacks when someone provoke OAs from her spirit; also one of her at wills gives a free attack to an ally... which flavourwise she describes as a momentary posession by her brothers spirit). So I'm sure at one stage or another we will meet those demons again... The most important thing is that people are enjoying playing their character. If that requires some change, then change. And if change happens, make the most of it. [/QUOTE]
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