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Same Character, New Sexiness
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<blockquote data-quote="I'm A Banana" data-source="post: 4852632" data-attributes="member: 2067"><p>So, there's a little problem that I think a lot of people have had.</p><p></p><p>You've had the same character for months, and you've loved him, and you still love him. Maybe you're playing a game where the character is somehow very important. The BBEG is your brother, or you have a long history in the town under siege, or whatever. You want to keep your character -- his history, his events, his story, his personality, his style -- in play. </p><p></p><p>But you've become bored with your class.</p><p></p><p>Or with your race.</p><p></p><p>Or with your particular party niche or combat role. </p><p></p><p>Or you've become excited about the newest book, or this hot new Dragon article, and you want to try it out.</p><p></p><p>So I'm looking for ways you can keep your character in play, but completely overhaul all aspects of him.</p><p></p><p>I'm looking at this from a DM's angle. I'll be running a game with pretty consistent characters (a narrative-focused game), but I don't want to pigeonhole players into playing the same bloody thing for two years or even for six months. </p><p></p><p>I'm not especially looking for rules per se -- I know about things like retraining, but I'm talking about a more drastic alteration. I want a way where a character can go to bed one night a human rogue and wake up the next morning a bugbear shaman (mechanically), and still be the same character. </p><p></p><p>I'm more looking for a way to make sense of this, to extend verisimilitude to it, to make this sort of drastic, overnight change a tool that the players can use to swap around their character's abilities, and to take advantage of brand new material, without changing who they've been for the last few months.</p><p></p><p>The best idea I have right now is a "squad system" where the party is more than just the current PC's -- it's an extended network of PC-potential creatures, of the players just choose one per player to use on the current mission -- but that system has a bit of trouble retaining history, motive, and personality across the characters. It also means that a player doesn't own his own character so much as trot it out and ride it around for a few sessions before returning it to a stable. Not sure that's a positive effect...</p><p></p><p>I'm sure the collective braintrust of ENWorld can come up with ideas that are at least as good! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4852632, member: 2067"] So, there's a little problem that I think a lot of people have had. You've had the same character for months, and you've loved him, and you still love him. Maybe you're playing a game where the character is somehow very important. The BBEG is your brother, or you have a long history in the town under siege, or whatever. You want to keep your character -- his history, his events, his story, his personality, his style -- in play. But you've become bored with your class. Or with your race. Or with your particular party niche or combat role. Or you've become excited about the newest book, or this hot new Dragon article, and you want to try it out. So I'm looking for ways you can keep your character in play, but completely overhaul all aspects of him. I'm looking at this from a DM's angle. I'll be running a game with pretty consistent characters (a narrative-focused game), but I don't want to pigeonhole players into playing the same bloody thing for two years or even for six months. I'm not especially looking for rules per se -- I know about things like retraining, but I'm talking about a more drastic alteration. I want a way where a character can go to bed one night a human rogue and wake up the next morning a bugbear shaman (mechanically), and still be the same character. I'm more looking for a way to make sense of this, to extend verisimilitude to it, to make this sort of drastic, overnight change a tool that the players can use to swap around their character's abilities, and to take advantage of brand new material, without changing who they've been for the last few months. The best idea I have right now is a "squad system" where the party is more than just the current PC's -- it's an extended network of PC-potential creatures, of the players just choose one per player to use on the current mission -- but that system has a bit of trouble retaining history, motive, and personality across the characters. It also means that a player doesn't own his own character so much as trot it out and ride it around for a few sessions before returning it to a stable. Not sure that's a positive effect... I'm sure the collective braintrust of ENWorld can come up with ideas that are at least as good! :) [/QUOTE]
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