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Same Character, New Sexiness
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<blockquote data-quote="Merkuri" data-source="post: 4852784" data-attributes="member: 41321"><p>I like Plane Sailing's idea. The characters are entities of some sort that can inhabit other bodies. You could take a page from the Stargate book and say that the characters are parasites/symbionts that inhabit humanoid bodies and need to skip from body to body sometimes (particularly in the event of host death).</p><p></p><p>To make it more interesting, you could rule that the PCs don't realize what they are, at first. They think they're ordinary humanoids until something happens and they instinctively find a new body. Maybe all of their parasites have some sort of amnesia from being in the same host too long and they think they ARE the host.</p><p></p><p>When the game starts you can tell the players that they're allowed to rebuild their PCs any time they want, but you won't tell them what actually happens to the character until one of them actually chooses to change. Then when one of them decides to try something new you describe the change and let them try to figure out what happened.</p><p></p><p>If you decide that the PCs are actually some sort of physical parasite (as opposed to Plane Sailing's astral-projection-type idea) and a PC dies somewhere that other potential hosts aren't around (like deep in a dungeon) you could have the other PCs roleplay taking the parasite out of the old host and finding a new host for it. Maybe in an attempt to keep the parasite alive they have to choose an unusual host for it... like their packhorse. Then the player gets to be silly and play a sentient packhorse for a little while. Or you could have the PCs share hosts for a little bit... not sure how the mechanics of that one would work, but it would probably be entertaining for one session or so.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 4852784, member: 41321"] I like Plane Sailing's idea. The characters are entities of some sort that can inhabit other bodies. You could take a page from the Stargate book and say that the characters are parasites/symbionts that inhabit humanoid bodies and need to skip from body to body sometimes (particularly in the event of host death). To make it more interesting, you could rule that the PCs don't realize what they are, at first. They think they're ordinary humanoids until something happens and they instinctively find a new body. Maybe all of their parasites have some sort of amnesia from being in the same host too long and they think they ARE the host. When the game starts you can tell the players that they're allowed to rebuild their PCs any time they want, but you won't tell them what actually happens to the character until one of them actually chooses to change. Then when one of them decides to try something new you describe the change and let them try to figure out what happened. If you decide that the PCs are actually some sort of physical parasite (as opposed to Plane Sailing's astral-projection-type idea) and a PC dies somewhere that other potential hosts aren't around (like deep in a dungeon) you could have the other PCs roleplay taking the parasite out of the old host and finding a new host for it. Maybe in an attempt to keep the parasite alive they have to choose an unusual host for it... like their packhorse. Then the player gets to be silly and play a sentient packhorse for a little while. Or you could have the PCs share hosts for a little bit... not sure how the mechanics of that one would work, but it would probably be entertaining for one session or so. [/QUOTE]
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