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<blockquote data-quote="TwinBahamut" data-source="post: 4853287" data-attributes="member: 32536"><p>This is all very good advice.</p><p></p><p>In a long-running Eberron campaign I was part of, we did just this. Our characters became part of a mystical organization which became central to the plot, and each player ended up having several characters. We even reached the point where different characters had different levels of seniority, so that our original characters, who were still the most plot important, were considered the leaders of the organization and other characters had lesser positions. In fact, many DM-created NPCs joined the organization, and as a result became open game for PC use. Also, any cohorts were also part of the organization.</p><p></p><p>You really only need a few basic rules in order to make this kind of thing work well, which all basically add up to "notify the DM ahead of time whenever you want to switch character". We just told our DM a session or two in advance of switching characters, and it turned out very well. Of course, it is a lot easier if you are willing to accept slightly implausible occurrences to justify why one character is leaving and another is arriving (I had a warlock get deus-ex-machina'd into a lengthy stay in a court trial in the plane of Syrania, among other things), but such things are not necessary (just fun). Things get particularly interesting when you have characters going off to take care of important tasks while the players using their active characters do something else, and they get really interesting when you have multiple player groups with the same DM all being part of the same organization.</p><p></p><p>Of course, in that same campaign we had no problem with characters going through significant retraining or rebuilding, though always with story justification. One character went through a dramatic (and mysterious) transformation in the midst of an off-screen confrontation with a major villain(?), in which even his name was changed. The same "just talk to the Dm ahead of time" rule worked well.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4853287, member: 32536"] This is all very good advice. In a long-running Eberron campaign I was part of, we did just this. Our characters became part of a mystical organization which became central to the plot, and each player ended up having several characters. We even reached the point where different characters had different levels of seniority, so that our original characters, who were still the most plot important, were considered the leaders of the organization and other characters had lesser positions. In fact, many DM-created NPCs joined the organization, and as a result became open game for PC use. Also, any cohorts were also part of the organization. You really only need a few basic rules in order to make this kind of thing work well, which all basically add up to "notify the DM ahead of time whenever you want to switch character". We just told our DM a session or two in advance of switching characters, and it turned out very well. Of course, it is a lot easier if you are willing to accept slightly implausible occurrences to justify why one character is leaving and another is arriving (I had a warlock get deus-ex-machina'd into a lengthy stay in a court trial in the plane of Syrania, among other things), but such things are not necessary (just fun). Things get particularly interesting when you have characters going off to take care of important tasks while the players using their active characters do something else, and they get really interesting when you have multiple player groups with the same DM all being part of the same organization. Of course, in that same campaign we had no problem with characters going through significant retraining or rebuilding, though always with story justification. One character went through a dramatic (and mysterious) transformation in the midst of an off-screen confrontation with a major villain(?), in which even his name was changed. The same "just talk to the Dm ahead of time" rule worked well. [/QUOTE]
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