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<blockquote data-quote="The Green Adam" data-source="post: 4853452" data-attributes="member: 50821"><p>I ran a very successful series of games (D&D, Traveller, M&M) where the player characters are members of some kind of large organization, guild, team, corporation, etc. that employs and deploys numerous agents for different missions. The concept was larger inspired the the <em>Legion of Superheroes</em> comics of the 70's and 80's and the animated series <em>Justice Leage Unlimited</em>.</p><p> </p><p>I describe some kind of mission board postings and the players sign their character up for which mission interests and is appropriate to their character. We then go on that mission/adventure.</p><p> </p><p>One great side effect of this style of play (other then getting a chance to play a different character every once in a while) is the players don't feel railroaded down one path but instead have total say in which character their going to play today and what kind of scenario.</p><p> </p><p>For example, the PCs enter the Guild Hall of their Adventuring Guild and discover numerous NPCs discussing the Quests on the board today. After dropping some juicy rumors the PCs walk to take a look at the board. On it they see several wanted posters, scrolls and other parchment notices each describing different missions/quests. The players write the name of the character they want to use on each of the missions (use index cards, scrap paper, whatever). Then gather the 'sign-up sheets' and see which adventure got the most votes. Don't worry about the other two, you can alwats have them go there later (or say another team went and they only paritially solved the problem and a PC team is still needed).</p><p> </p><p>AD</p><p>Barking Alien</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4853452, member: 50821"] I ran a very successful series of games (D&D, Traveller, M&M) where the player characters are members of some kind of large organization, guild, team, corporation, etc. that employs and deploys numerous agents for different missions. The concept was larger inspired the the [I]Legion of Superheroes[/I] comics of the 70's and 80's and the animated series [I]Justice Leage Unlimited[/I]. I describe some kind of mission board postings and the players sign their character up for which mission interests and is appropriate to their character. We then go on that mission/adventure. One great side effect of this style of play (other then getting a chance to play a different character every once in a while) is the players don't feel railroaded down one path but instead have total say in which character their going to play today and what kind of scenario. For example, the PCs enter the Guild Hall of their Adventuring Guild and discover numerous NPCs discussing the Quests on the board today. After dropping some juicy rumors the PCs walk to take a look at the board. On it they see several wanted posters, scrolls and other parchment notices each describing different missions/quests. The players write the name of the character they want to use on each of the missions (use index cards, scrap paper, whatever). Then gather the 'sign-up sheets' and see which adventure got the most votes. Don't worry about the other two, you can alwats have them go there later (or say another team went and they only paritially solved the problem and a PC team is still needed). AD Barking Alien [/QUOTE]
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