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<blockquote data-quote="WizarDru" data-source="post: 1575327" data-attributes="member: 151"><p> <ul> <li data-xf-list-type="ul"></li> </ul><p>At least one or more of these are at direct odds with what Tweet was suggesting, which was virtually no change to the rules, and little to no design overhead. He wasn't proposing an alternate version of the rules, just shaving the serial numbers off and changing the presentation, slightly. Fat Hobbits, for example, is a distinct change from the current D&D halfling. There are no half-orcs in Thundarr's future, but there are Moks, which aren't in D&D. The Arthurian wizard is quite different from the D&D mold, with his charms, potions and little direct magic. Dark Sun? 'Nuf said.</p><p> </p><p> The more I think about it, the less likely it sounds that it might work beyond a few genres. I think Anime is a likely candidate, since it embraces D&D's idiosyncracies so well, and lends itself to a different visual feel, while being able to hold to the core rules. Places like Ancient Greece, Ancient Egypt, Japan or Italy during the Rennaissance all entail cultural and very obvious technological differences that would make it difficult to work without being very anachronistic and, I think, jarring. Just consider armor, that mainstay of D&D, and how confusing it would be if the rules ignored such blatant inaccuracies such as plate armor being the most effective in a bronze age society, or for desert warriors along the nile. Trivial changes? Perhaps, but it creates fragmentation, and that wasn't the impression I got from Dancey's mention of the idea.</p><p> </p><p> I think he was more looking at simple art changes, and minor flavor text rewrites. Remember, he mentions a minimum of cost to the company for this. That sounds like changing Krusk to Fafhrd, Greyhawk to Lankhmar and Nebin to the Eyeless One, while updating art and text references. The ones I best see that working for are:</p><p> </p><p> D&D Classic Style (art featuring more simplistic armors and generic characters, ala 1st edition/Basic edition)</p><p> Fantasy Specific (adapting characters from a series, like Conan, Fahfrd and the Grey Mouser, Jhereg, the Belgariad, and so forth)</p><p> Anime (Generic)</p><p> Anime (Specific) - Primarily Lodoss, Beserk! and Sorceror Hunters</p><p> Video/Computer Game Specific - Thief, Ultima, Civilization and so on (made sometimes difficult as many genre examples are already done, and would lead to confusion, such as Diablo, Warcraft and Everquest..and are often too different from core D&D)</p><p> Specific Art Style - Such as a particular type of comic artist (Kirby/Rude/Timm, Lee/Liefeld, Quitely/Anderson, and so forth)</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1575327, member: 151"] [list] [/list]At least one or more of these are at direct odds with what Tweet was suggesting, which was virtually no change to the rules, and little to no design overhead. He wasn't proposing an alternate version of the rules, just shaving the serial numbers off and changing the presentation, slightly. Fat Hobbits, for example, is a distinct change from the current D&D halfling. There are no half-orcs in Thundarr's future, but there are Moks, which aren't in D&D. The Arthurian wizard is quite different from the D&D mold, with his charms, potions and little direct magic. Dark Sun? 'Nuf said. The more I think about it, the less likely it sounds that it might work beyond a few genres. I think Anime is a likely candidate, since it embraces D&D's idiosyncracies so well, and lends itself to a different visual feel, while being able to hold to the core rules. Places like Ancient Greece, Ancient Egypt, Japan or Italy during the Rennaissance all entail cultural and very obvious technological differences that would make it difficult to work without being very anachronistic and, I think, jarring. Just consider armor, that mainstay of D&D, and how confusing it would be if the rules ignored such blatant inaccuracies such as plate armor being the most effective in a bronze age society, or for desert warriors along the nile. Trivial changes? Perhaps, but it creates fragmentation, and that wasn't the impression I got from Dancey's mention of the idea. I think he was more looking at simple art changes, and minor flavor text rewrites. Remember, he mentions a minimum of cost to the company for this. That sounds like changing Krusk to Fafhrd, Greyhawk to Lankhmar and Nebin to the Eyeless One, while updating art and text references. The ones I best see that working for are: D&D Classic Style (art featuring more simplistic armors and generic characters, ala 1st edition/Basic edition) Fantasy Specific (adapting characters from a series, like Conan, Fahfrd and the Grey Mouser, Jhereg, the Belgariad, and so forth) Anime (Generic) Anime (Specific) - Primarily Lodoss, Beserk! and Sorceror Hunters Video/Computer Game Specific - Thief, Ultima, Civilization and so on (made sometimes difficult as many genre examples are already done, and would lead to confusion, such as Diablo, Warcraft and Everquest..and are often too different from core D&D) Specific Art Style - Such as a particular type of comic artist (Kirby/Rude/Timm, Lee/Liefeld, Quitely/Anderson, and so forth) [/QUOTE]
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