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Same D&D, Different Themes
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<blockquote data-quote="mmadsen" data-source="post: 1575952" data-attributes="member: 1645"><p>I should have explicitly stated that those themes would not involve any mechanical changes -- even though they certainly could, if you were producing a d20 King Arthur game or a Dark Sun campaign book, for instance.</p><p></p><p>I certainly don't see fat hobbits as a meaningful change. Nor do I see tall elves as a meaningful change.</p><p></p><p>A licensed Thundarr setting would need Moks -- and would need to avoid half-orcs -- but a post-apocalyptically themed D&D Basic Set could present half-orcs as looking just like Moks, or generic mutants, or whatever. Characters could wield "maces" made from baseball bats and "shields" made from street signs. Ruins could look like a bombed-out New York City, not a Roman temple.</p><p></p><p>Who needs to change the rules for a Merlin-inspired wizard? Give him the pointy hat and surround him with mailed knights -- with no spikes on their armor.</p><p></p><p>Certainly the "real" Dark Sun setting changes many rules, but you can just as easily create a sun-baked world full of gladiators without changing any rules. You can even make the halflings cannibals without changing any rules.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1575952, member: 1645"] I should have explicitly stated that those themes would not involve any mechanical changes -- even though they certainly could, if you were producing a d20 King Arthur game or a Dark Sun campaign book, for instance. I certainly don't see fat hobbits as a meaningful change. Nor do I see tall elves as a meaningful change. A licensed Thundarr setting would need Moks -- and would need to avoid half-orcs -- but a post-apocalyptically themed D&D Basic Set could present half-orcs as looking just like Moks, or generic mutants, or whatever. Characters could wield "maces" made from baseball bats and "shields" made from street signs. Ruins could look like a bombed-out New York City, not a Roman temple. Who needs to change the rules for a Merlin-inspired wizard? Give him the pointy hat and surround him with mailed knights -- with no spikes on their armor. Certainly the "real" Dark Sun setting changes many rules, but you can just as easily create a sun-baked world full of gladiators without changing any rules. You can even make the halflings cannibals without changing any rules. [/QUOTE]
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