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<blockquote data-quote="LostSoul" data-source="post: 5771617" data-attributes="member: 386"><p>Some thoughts:</p><p></p><p>1. I want to be able to say that Hrarg the Metal Lord has a cybernetic arm that shoots lasers, I don't know where it comes from or how he got it, and the PCs are (<em>probably</em>) not going to be able to build one of their own.</p><p></p><p>Replace "cybernetic arm" for any kind of weird thing you want to put in your game without worrying what will happen if the PCs have it.</p><p></p><p>(Random tables associated with some monsters could be interesting.)</p><p></p><p>2. I want to be able to build NPCs on the fly - in my head if I have to - with only a little bit of system familiarity. NPCs should be simple when it comes to their interactions with the rules.</p><p></p><p>3. I want to be able to justify the numbers the NPCs have. If a human has AC 22, appropriate to a PC wearing magical plate, the NPC should have a similar level of protection.</p><p></p><p>(I'd also like to put a cap on AC, and therefore attack bonuses, but that's another story.)</p><p></p><p>4. I want to be able to trust that the challenge provided by the NPC is what the book says it is, so that any reward system based on overcoming challenges will work.</p><p></p><p>5. I want NPCs to kill and be killed in other ways than HP loss. I'd like it if the monster entry included "tells" that alerted players to the danger.</p><p></p><p>6. I want a table that's awesome - better than what I can find for free on the internet with 5 minutes of work - to come up with NPC motivations on the fly.</p><p></p><p>7. I want a section devoted to strategic aspects of the NPCs. Not all NPCs, but I want to know how long it takes Englebert the Dread Necromancer to raise a dozen skeletons, and what he needs to do so.</p><p></p><p>(Maybe that would be better in the adventure section.)</p><p></p><p>8. I want monsters classified by environment so I can easily make wandering monster tables.</p><p></p><p>9. I want to know how many monsters are in a lair, if they are the kind to gather and organize.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5771617, member: 386"] Some thoughts: 1. I want to be able to say that Hrarg the Metal Lord has a cybernetic arm that shoots lasers, I don't know where it comes from or how he got it, and the PCs are ([i]probably[/i]) not going to be able to build one of their own. Replace "cybernetic arm" for any kind of weird thing you want to put in your game without worrying what will happen if the PCs have it. (Random tables associated with some monsters could be interesting.) 2. I want to be able to build NPCs on the fly - in my head if I have to - with only a little bit of system familiarity. NPCs should be simple when it comes to their interactions with the rules. 3. I want to be able to justify the numbers the NPCs have. If a human has AC 22, appropriate to a PC wearing magical plate, the NPC should have a similar level of protection. (I'd also like to put a cap on AC, and therefore attack bonuses, but that's another story.) 4. I want to be able to trust that the challenge provided by the NPC is what the book says it is, so that any reward system based on overcoming challenges will work. 5. I want NPCs to kill and be killed in other ways than HP loss. I'd like it if the monster entry included "tells" that alerted players to the danger. 6. I want a table that's awesome - better than what I can find for free on the internet with 5 minutes of work - to come up with NPC motivations on the fly. 7. I want a section devoted to strategic aspects of the NPCs. Not all NPCs, but I want to know how long it takes Englebert the Dread Necromancer to raise a dozen skeletons, and what he needs to do so. (Maybe that would be better in the adventure section.) 8. I want monsters classified by environment so I can easily make wandering monster tables. 9. I want to know how many monsters are in a lair, if they are the kind to gather and organize. [/QUOTE]
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