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General Tabletop Discussion
*Pathfinder & Starfinder
Same rules or different Rules (PC vs NPC)
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<blockquote data-quote="JamesonCourage" data-source="post: 5771668" data-attributes="member: 6668292"><p>This means "not the same rules" to me. I don't think that I can accept "if they do use the same rules, make it clear that they don't follow the same rules."</p><p></p><p>Personally, I think Umbran got it right. Give rules for both, so people can use whatever they want. In my RPG, there's three different ways to build NPCs:</p><p><strong>1) Quick reference against a chart.</strong> You choose their hit die and their level of dedication to a field, and it gives their bonus / HP / save / whatever. You then give them abilities that feel right without writing the details down.</p><p><strong>2) Guestimate.</strong> You spend all the character points (point-buy game) you'd normally get, but spend it in large chunks. You'll get an NPC that's about 90% right, but he'll be done in 20 minutes, even if he's hit die 20.</p><p><strong>3) Accurate.</strong> You build the NPC from the ground up, just like you would a character. You normally don't need to do this, but if you feel like it (sometimes the mood hits), go for it.</p><p></p><p>I think that different ways of building NPCs should be presented so people can do so the way they're most comfortable with. Having abilities that only NPCs can use is something that appeals to many people, but some people don't want that. Let both people play what they'd prefer. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5771668, member: 6668292"] This means "not the same rules" to me. I don't think that I can accept "if they do use the same rules, make it clear that they don't follow the same rules." Personally, I think Umbran got it right. Give rules for both, so people can use whatever they want. In my RPG, there's three different ways to build NPCs: [B]1) Quick reference against a chart.[/B] You choose their hit die and their level of dedication to a field, and it gives their bonus / HP / save / whatever. You then give them abilities that feel right without writing the details down. [B]2) Guestimate.[/B] You spend all the character points (point-buy game) you'd normally get, but spend it in large chunks. You'll get an NPC that's about 90% right, but he'll be done in 20 minutes, even if he's hit die 20. [B]3) Accurate.[/B] You build the NPC from the ground up, just like you would a character. You normally don't need to do this, but if you feel like it (sometimes the mood hits), go for it. I think that different ways of building NPCs should be presented so people can do so the way they're most comfortable with. Having abilities that only NPCs can use is something that appeals to many people, but some people don't want that. Let both people play what they'd prefer. As always, play what you like :) [/QUOTE]
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