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Same rules or different Rules (PC vs NPC)
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<blockquote data-quote="UngeheuerLich" data-source="post: 5771950" data-attributes="member: 59057"><p>Same base rules:</p><p> </p><p>about the same number of Hp, Same distribution of stats. Defenses and attack bonuses calculated the same.</p><p>But as with 3.x, I don´t usually want them to be PC classes. They need to be simple to run.</p><p>Also the biggest failure of 3.x is the npc dependancy on magic items and emergency spells to have even a chance to survive until they act first. And then spilling all their treasure on the floor...</p><p>3.x magic items and interaction are an abomination i don´t want to see return...</p><p> </p><p>it is just that the 4e way also seems wrong (armor and weapon havng no real influence on the NPC stats)</p><p>Can´t there be a middle gound?</p><p> </p><p>I guess so... and it starts with magic items not beeing assumed in the core game experience!!! (Included by a formula to increase encounter difficulty)</p><p> </p><p>Also I want to use monsters of way higher or way lower without worrying. Maybe rules that auto minonize and solify monsters...</p><p> </p><p>(Trade accuracy for number of attacks or only beeing able to do minimum damage...)</p><p>When you go into minimum damage mode, a monster gets +4 to all attacks and that deal damage Your defense also increases by 4, but you are bloodied by the first blow and killed by the next. Take -4 to all attacks and defenses and you may attack twice)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5771950, member: 59057"] Same base rules: about the same number of Hp, Same distribution of stats. Defenses and attack bonuses calculated the same. But as with 3.x, I don´t usually want them to be PC classes. They need to be simple to run. Also the biggest failure of 3.x is the npc dependancy on magic items and emergency spells to have even a chance to survive until they act first. And then spilling all their treasure on the floor... 3.x magic items and interaction are an abomination i don´t want to see return... it is just that the 4e way also seems wrong (armor and weapon havng no real influence on the NPC stats) Can´t there be a middle gound? I guess so... and it starts with magic items not beeing assumed in the core game experience!!! (Included by a formula to increase encounter difficulty) Also I want to use monsters of way higher or way lower without worrying. Maybe rules that auto minonize and solify monsters... (Trade accuracy for number of attacks or only beeing able to do minimum damage...) When you go into minimum damage mode, a monster gets +4 to all attacks and that deal damage Your defense also increases by 4, but you are bloodied by the first blow and killed by the next. Take -4 to all attacks and defenses and you may attack twice) [/QUOTE]
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