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<blockquote data-quote="LostSoul" data-source="post: 5772156" data-attributes="member: 386"><p>Makes sense.</p><p></p><p></p><p></p><p>That's cool, I'm just wondering what you feel you would lose in the exchange. Any examples?</p><p></p><p></p><p></p><p>If the players know it enables them to make informed decisions. I think that's pretty important. That's why, while I don't mind a few ways of getting to AC 18, I don't think there should be too many modifiers.</p><p></p><p></p><p></p><p>Yup, big difference. I wonder if it's possible to make the reward system (ie. how the situation - setting and characters - changes in response to the choices the players make) do both of what we want.</p><p></p><p>That's why I think those bounties you mention should be based on mechanical design - in order to reward risk, you will need some way of 1) allowing the DM to judge risk and 2) determining what the proper reward is. Since the rewards are going to feed back into the characters, I think it has to be a feature of mechanical design; do you want to change the PCs so they can take on more risk or integrate them with the "story" more? Can you do both? Possibly, I guess.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5772156, member: 386"] Makes sense. That's cool, I'm just wondering what you feel you would lose in the exchange. Any examples? If the players know it enables them to make informed decisions. I think that's pretty important. That's why, while I don't mind a few ways of getting to AC 18, I don't think there should be too many modifiers. Yup, big difference. I wonder if it's possible to make the reward system (ie. how the situation - setting and characters - changes in response to the choices the players make) do both of what we want. That's why I think those bounties you mention should be based on mechanical design - in order to reward risk, you will need some way of 1) allowing the DM to judge risk and 2) determining what the proper reward is. Since the rewards are going to feed back into the characters, I think it has to be a feature of mechanical design; do you want to change the PCs so they can take on more risk or integrate them with the "story" more? Can you do both? Possibly, I guess. [/QUOTE]
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