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<blockquote data-quote="KidSnide" data-source="post: 5773004" data-attributes="member: 54710"><p>Absolutely.</p><p></p><p>The flexibility to use both will allow OCD GMs to use PC-style monsters all the time, but most of us can use that complexity only when a nemesis (or ally) has an appropriately large amount of expected screen time. The key here is figuring out how to adopt "elite" and "solo" concepts for PC-like enemies, and how to calculate a monster's level (for xp and encounter building purposes) for monsters with a much larger set of abilities. </p><p></p><p>I also want "classed" monsters to select powers from the common set of powers available to the appropriate power source, even if the rest of the stat block was derived through a simple monster system. I would also like to see weapon wielding monsters to exhibit the particular characteristics of those weapons. </p><p></p><p>Lastly, we need a wider variety of stat blocks formats. We probably need some crunchier monsters (something between a minion and a standard monster) for quick fights, and many of those creatures don't need a stat block as long as the 4e version. On the other hand, the 4e stat block is a cumbersome way to express complicated creatures. It takes several pages to print a PC's character sheet -- an abbreviated version for fleshed-out NPCs might be necessary. Maybe fleshed-out NPCs include the expected combat powers 4e stat-block style and a second list of "other powers" that are just listed (3e stat-block style), allowing a GM to look them up if they become relevant.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5773004, member: 54710"] Absolutely. The flexibility to use both will allow OCD GMs to use PC-style monsters all the time, but most of us can use that complexity only when a nemesis (or ally) has an appropriately large amount of expected screen time. The key here is figuring out how to adopt "elite" and "solo" concepts for PC-like enemies, and how to calculate a monster's level (for xp and encounter building purposes) for monsters with a much larger set of abilities. I also want "classed" monsters to select powers from the common set of powers available to the appropriate power source, even if the rest of the stat block was derived through a simple monster system. I would also like to see weapon wielding monsters to exhibit the particular characteristics of those weapons. Lastly, we need a wider variety of stat blocks formats. We probably need some crunchier monsters (something between a minion and a standard monster) for quick fights, and many of those creatures don't need a stat block as long as the 4e version. On the other hand, the 4e stat block is a cumbersome way to express complicated creatures. It takes several pages to print a PC's character sheet -- an abbreviated version for fleshed-out NPCs might be necessary. Maybe fleshed-out NPCs include the expected combat powers 4e stat-block style and a second list of "other powers" that are just listed (3e stat-block style), allowing a GM to look them up if they become relevant. -KS [/QUOTE]
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