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<blockquote data-quote="DonTadow" data-source="post: 5773144" data-attributes="member: 22622"><p>By mainstream, I mean if the typical person who has a mild interest in fantasy is looking for the hobby, they have possibly read, seen or heard of stories involving humans against monsters. Being a monster in most cases is not something the average fantasy lover/non-dnd fan has seen. So thus, this would not be something of interest. </p><p></p><p>I hate to use the word combat statistics only. Saves are not combat statistics only. </p><p></p><p>Oddly though, I think I may be agreeing with you because your argument is strong and valid. But, only if WOTC adopted a system for player creation like the one in my head, where player creation is so easy/so simple, i wouldn't care if i needed to do monsters the same way. </p><p></p><p>To summerize, i've been saying that players should have stats generated from class/race. (this would be easy to do with monsters). With skills and saves generated from the special abilities chosen). Again, this would be easy to do as well. If all I have to do is decide what one thing something gets at each level, and those things had CR's attached to them. And I had a basic template for that monster with this limited number of stats, there'd be no issue. Time would not be a problem. </p><p></p><p>So I guess, with this question, the main answer comes from, is pc building going to be as tedious as it is now?</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5773144, member: 22622"] By mainstream, I mean if the typical person who has a mild interest in fantasy is looking for the hobby, they have possibly read, seen or heard of stories involving humans against monsters. Being a monster in most cases is not something the average fantasy lover/non-dnd fan has seen. So thus, this would not be something of interest. I hate to use the word combat statistics only. Saves are not combat statistics only. Oddly though, I think I may be agreeing with you because your argument is strong and valid. But, only if WOTC adopted a system for player creation like the one in my head, where player creation is so easy/so simple, i wouldn't care if i needed to do monsters the same way. To summerize, i've been saying that players should have stats generated from class/race. (this would be easy to do with monsters). With skills and saves generated from the special abilities chosen). Again, this would be easy to do as well. If all I have to do is decide what one thing something gets at each level, and those things had CR's attached to them. And I had a basic template for that monster with this limited number of stats, there'd be no issue. Time would not be a problem. So I guess, with this question, the main answer comes from, is pc building going to be as tedious as it is now? [/QUOTE]
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