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<blockquote data-quote="herrozerro" data-source="post: 5773530" data-attributes="member: 86211"><p>I understand this is your opinion but i have a hard time equating NPCs having stats with them becoming a part of a living breathing story.</p><p></p><p>I also love building worlds, and for me at least 4e is perfect, it has taught me that the world doent need ot be made of numbers, the only parts that need stats or numbers are the parts that the PCs interact with on that level.</p><p></p><p>I dont need to stat out every single NPC in the slightest, i dont need to stat out the blacksmith's strength, unless the party fights him or challenges him to a contest of strength. Unless the Party interacts with him on any kind of statistic level all i might need is a small roleplaying paragraph or two:</p><p></p><p>"Hugo the blacksmith is the best in in all the towns nearby, he can craft anything given the time and materials. He has a daughter that flirts with all of the warriors that come to her fathers shop and a son who is an apprentice who can craft most mundane equipment."</p><p></p><p>there with a single paragraph I have all i need to know about Hugo, with 4e I also have a really cool cheat sheet that if the party even wants to fight hugo and i am caught totally unaware, i can make up his stats on the fly, all i need to do is decide how much of a challenge he is to the party and make up a few cool powers that he might do.</p><p></p><p>Honestly I dont get the need to tag everything with numbers to "create a living world".</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5773530, member: 86211"] I understand this is your opinion but i have a hard time equating NPCs having stats with them becoming a part of a living breathing story. I also love building worlds, and for me at least 4e is perfect, it has taught me that the world doent need ot be made of numbers, the only parts that need stats or numbers are the parts that the PCs interact with on that level. I dont need to stat out every single NPC in the slightest, i dont need to stat out the blacksmith's strength, unless the party fights him or challenges him to a contest of strength. Unless the Party interacts with him on any kind of statistic level all i might need is a small roleplaying paragraph or two: "Hugo the blacksmith is the best in in all the towns nearby, he can craft anything given the time and materials. He has a daughter that flirts with all of the warriors that come to her fathers shop and a son who is an apprentice who can craft most mundane equipment." there with a single paragraph I have all i need to know about Hugo, with 4e I also have a really cool cheat sheet that if the party even wants to fight hugo and i am caught totally unaware, i can make up his stats on the fly, all i need to do is decide how much of a challenge he is to the party and make up a few cool powers that he might do. Honestly I dont get the need to tag everything with numbers to "create a living world". [/QUOTE]
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