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Same rules or different Rules (PC vs NPC)
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<blockquote data-quote="LostSoul" data-source="post: 5773802" data-attributes="member: 386"><p>I'm having trouble understanding where you're coming from, so let's try a different approach!</p><p></p><p>What about those mechanics are bland? How would you, in your current system of choice, use the mechanics to create an NPC so that the mechanics aren't bland?</p><p></p><p>Correct me if I'm wrong: I get the feeling that, when you say "you could take the stat block you just made and paint it differently", you have the idea that the stats I used for those NPCs don't "model" the character. In other words, the mechanics aren't reflective of the fiction (or the game world); the fiction is forced to fit into the mold the mechanics have defined.</p><p></p><p>Does that address your position?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5773802, member: 386"] I'm having trouble understanding where you're coming from, so let's try a different approach! What about those mechanics are bland? How would you, in your current system of choice, use the mechanics to create an NPC so that the mechanics aren't bland? Correct me if I'm wrong: I get the feeling that, when you say "you could take the stat block you just made and paint it differently", you have the idea that the stats I used for those NPCs don't "model" the character. In other words, the mechanics aren't reflective of the fiction (or the game world); the fiction is forced to fit into the mold the mechanics have defined. Does that address your position? [/QUOTE]
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