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<blockquote data-quote="Aldarc" data-source="post: 5773841" data-attributes="member: 5142"><p>Not what you quoted. </p><p></p><p>There is a substantial amount that I have refrained from saying in terms of my wishes for what 5E was as they do not fit with the 5E design goals. But NPC exceptionalism makes the game both far more accessible for new gamers and flexible for veteran gamers. Does that not sound like an expanded market? It keeps NPCs from suffering from the same rules bloat that plagues PCs. It saves on book-keeping and DM prep time. Can you create what you are asking for in a way that satisfies NPC exceptionalism and that minimizes DM prep time? </p><p></p><p>Of what? I cannot recall anything so far indicating that one of the goals of 5E is to lose all the people who play 4E or that it's just about the people who like 3E. </p><p></p><p>If you read that, then you know that it's not fixed on me alone. My statement is more about the narrativist role that NPCs play in the game in which NPCs are the cogs and props that push the game forward and are utterly subservient to the story. Requiring rule consistency in the construction of NPCs and PCs strikes me as oddly gamist and out of focus for the primary concern of the D&D narrative.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 5773841, member: 5142"] Not what you quoted. There is a substantial amount that I have refrained from saying in terms of my wishes for what 5E was as they do not fit with the 5E design goals. But NPC exceptionalism makes the game both far more accessible for new gamers and flexible for veteran gamers. Does that not sound like an expanded market? It keeps NPCs from suffering from the same rules bloat that plagues PCs. It saves on book-keeping and DM prep time. Can you create what you are asking for in a way that satisfies NPC exceptionalism and that minimizes DM prep time? Of what? I cannot recall anything so far indicating that one of the goals of 5E is to lose all the people who play 4E or that it's just about the people who like 3E. If you read that, then you know that it's not fixed on me alone. My statement is more about the narrativist role that NPCs play in the game in which NPCs are the cogs and props that push the game forward and are utterly subservient to the story. Requiring rule consistency in the construction of NPCs and PCs strikes me as oddly gamist and out of focus for the primary concern of the D&D narrative. [/QUOTE]
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