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*Pathfinder & Starfinder
Same rules or different Rules (PC vs NPC)
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<blockquote data-quote="herrozerro" data-source="post: 5773846" data-attributes="member: 86211"><p>Okay so we both have a bit of a communication issue between us.</p><p></p><p>Personally im not advocating that an NPCs statblock have only combat mechanics, but rather the question is do NPCs need to be bound by the same rules that PCs are when they are created?</p><p></p><p>When you create an NPC that is meant to be interacted with by a level 10 party does that NPC need to be built with the same rules that the PCs abide by?</p><p></p><p>My position is that an NPC really only needs to have stats that are relevant to what the Party needs to interact with. and basically that is either to interact with skills or to be interacted in combat with. Those are really IMO the only stats that matter, if a special NPC needs to have ritual casting ability then it does. it doenst need to take a feat, it just has the ability as the narrative directs. </p><p></p><p>I had gotten into a similar debate with a fellow DM recently, he was designing an encounter where his BBEG was going to gate in, start and attack and then gate out. and he was stressing out over the fact that he couldnt find any way "by the rules" to have his BBEG open a portal and keep it open for the time he needed for him to do the stuff he needed to do.</p><p></p><p>I told him that he should just have this be a special gate or that he had an artifact that could hold open gates, or he just had an ability that let him do it. But he wanted to "play by the rules".</p><p></p><p>To me I think it cheapens the game, the BBEG isnt supposed to play by the rules, he supposed to cheat, lie and steal. he shouldn't be limited by the rules the players play by it makes him more powerful or dangerous that certain things just dont apply to him.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5773846, member: 86211"] Okay so we both have a bit of a communication issue between us. Personally im not advocating that an NPCs statblock have only combat mechanics, but rather the question is do NPCs need to be bound by the same rules that PCs are when they are created? When you create an NPC that is meant to be interacted with by a level 10 party does that NPC need to be built with the same rules that the PCs abide by? My position is that an NPC really only needs to have stats that are relevant to what the Party needs to interact with. and basically that is either to interact with skills or to be interacted in combat with. Those are really IMO the only stats that matter, if a special NPC needs to have ritual casting ability then it does. it doenst need to take a feat, it just has the ability as the narrative directs. I had gotten into a similar debate with a fellow DM recently, he was designing an encounter where his BBEG was going to gate in, start and attack and then gate out. and he was stressing out over the fact that he couldnt find any way "by the rules" to have his BBEG open a portal and keep it open for the time he needed for him to do the stuff he needed to do. I told him that he should just have this be a special gate or that he had an artifact that could hold open gates, or he just had an ability that let him do it. But he wanted to "play by the rules". To me I think it cheapens the game, the BBEG isnt supposed to play by the rules, he supposed to cheat, lie and steal. he shouldn't be limited by the rules the players play by it makes him more powerful or dangerous that certain things just dont apply to him. [/QUOTE]
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