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<blockquote data-quote="BryonD" data-source="post: 5777270" data-attributes="member: 957"><p>Obviously you can ignore the system. But that isn't much of a justification for using that system. </p><p></p><p>Nor is throwing the system completely out the window.</p><p></p><p>Again, 4E is founded on "the math works". I'm not remotely claiming that changing the Will of one monster would throw the system spinning out of orbit or anything like that. But you are running completely against the grain on the system assumptions here. And I want to do that EVERYWHERE. </p><p>I can't imagine that anyone who wants to use 4E would want to do that over and over and I can't imagine why someone who wanted to do that over and over wouldn't just use a system that expects you to rather than one you are doing a work around for.</p><p></p><p> </p><p>Eh, first let me be clear that I'm not remotely claiming 3E is immaculate. What I'm claiming is that the 3E approach supports more styles and a larger fan base than the 4E style.</p><p></p><p>That said, I would not say that it is true *to me* that their "stupid" bonuses make them right for their level. When I make monsters for my game I DO find my self forced to give them "stupid" bonuses sometimes. But that is because I need to change the totals from the default to something that better describes what the monster SHOULD be. As I've said a couple times now in this thread, 3E monsters are far too heavily tied to HD. But 4E took that, replaced HD with level, cranked it to 11 and then doubled that..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When I do that in 3E is has no impact on the core system. The system doesn't expect "the math works". 4E does.</p><p></p><p>Because I want to tell stories and I don't give a flip about power levels. I DO like to have a sense of power levels AFTER THE FACT for use in having some balance. But this is far and away a secondary consideration. The story is EVERYTHING, backfit balance on to that the best you can, with the rule that the story will not suffer for it in any way.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5777270, member: 957"] Obviously you can ignore the system. But that isn't much of a justification for using that system. Nor is throwing the system completely out the window. Again, 4E is founded on "the math works". I'm not remotely claiming that changing the Will of one monster would throw the system spinning out of orbit or anything like that. But you are running completely against the grain on the system assumptions here. And I want to do that EVERYWHERE. I can't imagine that anyone who wants to use 4E would want to do that over and over and I can't imagine why someone who wanted to do that over and over wouldn't just use a system that expects you to rather than one you are doing a work around for. Eh, first let me be clear that I'm not remotely claiming 3E is immaculate. What I'm claiming is that the 3E approach supports more styles and a larger fan base than the 4E style. That said, I would not say that it is true *to me* that their "stupid" bonuses make them right for their level. When I make monsters for my game I DO find my self forced to give them "stupid" bonuses sometimes. But that is because I need to change the totals from the default to something that better describes what the monster SHOULD be. As I've said a couple times now in this thread, 3E monsters are far too heavily tied to HD. But 4E took that, replaced HD with level, cranked it to 11 and then doubled that..... :) When I do that in 3E is has no impact on the core system. The system doesn't expect "the math works". 4E does. Because I want to tell stories and I don't give a flip about power levels. I DO like to have a sense of power levels AFTER THE FACT for use in having some balance. But this is far and away a secondary consideration. The story is EVERYTHING, backfit balance on to that the best you can, with the rule that the story will not suffer for it in any way. [/QUOTE]
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