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<blockquote data-quote="scruffygrognard" data-source="post: 5778929" data-attributes="member: 8313"><p>I thought that 4th edition handled on-the-fly NPCs well (I've never DM'd it, so I'm not sure). </p><p>One of the beautiful things about pre-3E was that you could come up with NPCs pretty quickly and easily... and weren't bogged down by the math involved of determining skill points, BAB, feats, and so forth.</p><p>As for "thumbing everything to fixed levels," I'm not sure what you mean. My general gist is that 5th edition would benefit from being less involved mathematically. </p><p>For example, a starting character could choose a handful of roleplaying/background skills (such as cooking, craft, etiquette, singing, etc) dependent on their upbringing. They'd then choose/get adventuring skills dependent on their choice of class. All skills would be get a simple bonus of +1/level. That way skill bonuses would be easy to determine. </p><p>I'd also cut back on ability score bonus escalation for the same reason. Between stat-boosting items, buffs and ability raises tied to character advancement, ability score bonuses really start to pile up after a while. </p><p>Basically I'd prefer a leaner, meaner D&D... which, I realize, isn't for everyone.</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 5778929, member: 8313"] I thought that 4th edition handled on-the-fly NPCs well (I've never DM'd it, so I'm not sure). One of the beautiful things about pre-3E was that you could come up with NPCs pretty quickly and easily... and weren't bogged down by the math involved of determining skill points, BAB, feats, and so forth. As for "thumbing everything to fixed levels," I'm not sure what you mean. My general gist is that 5th edition would benefit from being less involved mathematically. For example, a starting character could choose a handful of roleplaying/background skills (such as cooking, craft, etiquette, singing, etc) dependent on their upbringing. They'd then choose/get adventuring skills dependent on their choice of class. All skills would be get a simple bonus of +1/level. That way skill bonuses would be easy to determine. I'd also cut back on ability score bonus escalation for the same reason. Between stat-boosting items, buffs and ability raises tied to character advancement, ability score bonuses really start to pile up after a while. Basically I'd prefer a leaner, meaner D&D... which, I realize, isn't for everyone. [/QUOTE]
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