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<blockquote data-quote="BryonD" data-source="post: 5781598" data-attributes="member: 957"><p>Fair enough.</p><p></p><p>I've frequently posted that 4E is fine tuned to a certain play style. And while I stand by my claim, I also stand by this statement. </p><p></p><p>Therefore a new complex game can have short cuts for simplicity absolutely CAN exist and be more than adequate. But it can still be true that a 4E is still completely preferable for that niche. </p><p></p><p>I am convinced that a complex game can be made to appeal to people who want simplicity FAR more readily that a simple game can be made to appeal to people who prefer complexity. And I think that complex games will also have a leg up on general popularity anyway because on the DM really need to get deep into it, and a DM that can manage those games is likely (not proven by ANY means) to be a better DM.</p><p></p><p>A great DM may completely reasonably have a strong to overwhelming preference for simple games. I'm not challenging THAT idea in the least. But there is a difference between preference and need. When you have a game in which people who NEED simplicity are joining in, you are diluting the overall experience.</p><p></p><p>Again, I don't mean to suggest that any of this applies in the least to any specific person or gaming group. This is a big tent marketplace assessment.</p><p></p><p>Reaching out to simplicity should be an automatic goal for any game that wants to be a marketplace leader. But striving for the high end of expectations as well is mandatory.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5781598, member: 957"] Fair enough. I've frequently posted that 4E is fine tuned to a certain play style. And while I stand by my claim, I also stand by this statement. Therefore a new complex game can have short cuts for simplicity absolutely CAN exist and be more than adequate. But it can still be true that a 4E is still completely preferable for that niche. I am convinced that a complex game can be made to appeal to people who want simplicity FAR more readily that a simple game can be made to appeal to people who prefer complexity. And I think that complex games will also have a leg up on general popularity anyway because on the DM really need to get deep into it, and a DM that can manage those games is likely (not proven by ANY means) to be a better DM. A great DM may completely reasonably have a strong to overwhelming preference for simple games. I'm not challenging THAT idea in the least. But there is a difference between preference and need. When you have a game in which people who NEED simplicity are joining in, you are diluting the overall experience. Again, I don't mean to suggest that any of this applies in the least to any specific person or gaming group. This is a big tent marketplace assessment. Reaching out to simplicity should be an automatic goal for any game that wants to be a marketplace leader. But striving for the high end of expectations as well is mandatory. [/QUOTE]
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