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<blockquote data-quote="BryonD" data-source="post: 5781858" data-attributes="member: 957"><p>I'm not clear where ignoring elements came into this. I assure you that isn't what I meant.</p><p></p><p>Getting hung up searching every square of a hallway isn't an automatic result of a system that allows it and not doing so in a system that allows it does not equate to ignoring mechanics.</p><p></p><p>I'm really far from hung up on the "<em>without</em> any of the participants having to take responsibility" thing. To me the idea of BEING a single character in a world demands that someone take SOME role in standing in for the rest of the world. I can see how the burden could be spread equally. But I'm also quite certain that doing so would produce a vastly less satisfying outcome for me.</p><p></p><p>Again, if you truly want to be in the shoes of a character in another world then you should perceive the world in ways that have analogs to the way real people perceive the world. </p><p></p><p>I don't mean this REMOTELY in a badwrongfun sense. But if a character has narrative control over the world around him then that is certainly story-telling but it is NOT "roleplaying" because TO ME a fundamental part of roleplaying is being fully in that role and having exactly all the control the individual should have over his surrounds and nothing whatsoever beyond that.</p><p></p><p>Tolkien might decide that there is a pebble on the ground at the exact moment that Gandalf needed one. And Gandalf perceives that what he needed worked out. But he doesn't perceive that his desire changed the world to make the pebble be there. If you want to feel like Gandalf you need to be fully oblivious to the idea that Tolkien even exists in the first place, much less that he can put a pebble there for you.</p><p></p><p>Yes, you can rapidly change hats back and forth and role-play then dictate and back and forth. But you are still constantly going meta-game. And that may add hugely to a definition of "fun". But it detracts from the concept of purely being THAT GUY. And, to me, being THAT GUY is what it is all about.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5781858, member: 957"] I'm not clear where ignoring elements came into this. I assure you that isn't what I meant. Getting hung up searching every square of a hallway isn't an automatic result of a system that allows it and not doing so in a system that allows it does not equate to ignoring mechanics. I'm really far from hung up on the "[I]without[/I] any of the participants having to take responsibility" thing. To me the idea of BEING a single character in a world demands that someone take SOME role in standing in for the rest of the world. I can see how the burden could be spread equally. But I'm also quite certain that doing so would produce a vastly less satisfying outcome for me. Again, if you truly want to be in the shoes of a character in another world then you should perceive the world in ways that have analogs to the way real people perceive the world. I don't mean this REMOTELY in a badwrongfun sense. But if a character has narrative control over the world around him then that is certainly story-telling but it is NOT "roleplaying" because TO ME a fundamental part of roleplaying is being fully in that role and having exactly all the control the individual should have over his surrounds and nothing whatsoever beyond that. Tolkien might decide that there is a pebble on the ground at the exact moment that Gandalf needed one. And Gandalf perceives that what he needed worked out. But he doesn't perceive that his desire changed the world to make the pebble be there. If you want to feel like Gandalf you need to be fully oblivious to the idea that Tolkien even exists in the first place, much less that he can put a pebble there for you. Yes, you can rapidly change hats back and forth and role-play then dictate and back and forth. But you are still constantly going meta-game. And that may add hugely to a definition of "fun". But it detracts from the concept of purely being THAT GUY. And, to me, being THAT GUY is what it is all about. [/QUOTE]
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