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<blockquote data-quote="Li Shenron" data-source="post: 5782151" data-attributes="member: 1465"><p>According to bits in the last article by Monte Cook, the 5e rules have the target of supporting both "easy-designed" PC and highly-customized PC, what he calls "1ed" and "3ed" style PC.</p><p></p><p>If this is going to be true, it will also provide a solution for the NPCs. Want a quick & ready opponent for a random encounter? Make it 1e style. Want a deep-thought recurring villain? Make it 3e style.</p><p></p><p>I share the feeling of frustration when creating monster characters or high level NPCs in 3e. It shouldn't <em>always</em> be a pain to do so. But OTOH it would be unacceptable not to be able to do so when I want to.</p><p></p><p>Also, if it should be easy for the DM, it doesn't mean it should be easy for the designers. I want all-round, well-designed monsters in the Monster Manual, let the designers earn their wages. </p><p></p><p>The best thing they could do, would be to make 3e-style monsters in every MM but pick a very good template for monsters description and presentation, so that their primary stat block is all a DM would need to read if he wanted to run the monsters 1e-style. Make it well visible what the DM can ignore, if he wants to use the monster just as an occasional encounter.</p><p></p><p>Maybe such template could be based on separating the 3 main different situations (and time-frames) where both PCs and NPCs/monsters are found: combat, exploration, downtime.</p><p></p><p>If the DM is going to use the Balrog for a fight only, who cares if he has Read Magic at will? That's something however that could be useful if a monster is used for interacting with the PC in the downtime.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5782151, member: 1465"] According to bits in the last article by Monte Cook, the 5e rules have the target of supporting both "easy-designed" PC and highly-customized PC, what he calls "1ed" and "3ed" style PC. If this is going to be true, it will also provide a solution for the NPCs. Want a quick & ready opponent for a random encounter? Make it 1e style. Want a deep-thought recurring villain? Make it 3e style. I share the feeling of frustration when creating monster characters or high level NPCs in 3e. It shouldn't [I]always[/I] be a pain to do so. But OTOH it would be unacceptable not to be able to do so when I want to. Also, if it should be easy for the DM, it doesn't mean it should be easy for the designers. I want all-round, well-designed monsters in the Monster Manual, let the designers earn their wages. The best thing they could do, would be to make 3e-style monsters in every MM but pick a very good template for monsters description and presentation, so that their primary stat block is all a DM would need to read if he wanted to run the monsters 1e-style. Make it well visible what the DM can ignore, if he wants to use the monster just as an occasional encounter. Maybe such template could be based on separating the 3 main different situations (and time-frames) where both PCs and NPCs/monsters are found: combat, exploration, downtime. If the DM is going to use the Balrog for a fight only, who cares if he has Read Magic at will? That's something however that could be useful if a monster is used for interacting with the PC in the downtime. [/QUOTE]
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