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<blockquote data-quote="Balesir" data-source="post: 5784083" data-attributes="member: 27160"><p>Eh? It's not the only form of "roleplaying", but if you don't do it you are not "playing a role"? How does <em>that</em> work?</p><p></p><p>It seems to me that a person sat at a table in a different world with utterly different society and technology is <em>bound</em> to 'have and control abilities that a person in that role would not have or control'. It being otherwise would mean them BEING that person, not PLAYING that role. RPGs must necessarily be emulations, with players using their imaginations to picture the game world from the character's point of view. Systems that directly model that game world are not, necessarily, the best way to do that, since a game world even approaching the depth and subltety of the 'real' world we inhabit most of our lives is not readily susceptible to direct modelling in the conscious mind.</p><p></p><p>Yes, it is "purist", in the sense of seeing only the "immersive" part of play as valuable, but it is also partial, in that it omits to model in any way the deep, semi-subconscious insights and perceptions that any human-like character should be expected to have of the world they live in.</p><p></p><p>Sure - and there are systems that cater to that value set, which brings us to...</p><p></p><p>So, knowing that there are already (high) fantasy games "out there" that have goals 'kindred' to yous own, you spend time trying to get a game that <em>does not</em> have such kindred goals to change such as to have your goals instead?? Is it just me that finds that both bizarre and perverse?</p></blockquote><p></p>
[QUOTE="Balesir, post: 5784083, member: 27160"] Eh? It's not the only form of "roleplaying", but if you don't do it you are not "playing a role"? How does [I]that[/I] work? It seems to me that a person sat at a table in a different world with utterly different society and technology is [I]bound[/I] to 'have and control abilities that a person in that role would not have or control'. It being otherwise would mean them BEING that person, not PLAYING that role. RPGs must necessarily be emulations, with players using their imaginations to picture the game world from the character's point of view. Systems that directly model that game world are not, necessarily, the best way to do that, since a game world even approaching the depth and subltety of the 'real' world we inhabit most of our lives is not readily susceptible to direct modelling in the conscious mind. Yes, it is "purist", in the sense of seeing only the "immersive" part of play as valuable, but it is also partial, in that it omits to model in any way the deep, semi-subconscious insights and perceptions that any human-like character should be expected to have of the world they live in. Sure - and there are systems that cater to that value set, which brings us to... So, knowing that there are already (high) fantasy games "out there" that have goals 'kindred' to yous own, you spend time trying to get a game that [I]does not[/I] have such kindred goals to change such as to have your goals instead?? Is it just me that finds that both bizarre and perverse? [/QUOTE]
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