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Same Species, Different System: How do different games treat typical fantasy races?
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<blockquote data-quote="Ogrebear" data-source="post: 1643122" data-attributes="member: 18689"><p><strong>Orcs in other games</strong></p><p></p><p>Many systems treat Orcs better than D&D does, for example:</p><p></p><p><strong><em>Earthdawn</em></strong> - in that setting they can be Heroes same as every one else, as can the systems version of Trolls and lizard men (T'skrang). There are few restrictions on what they can be/do and they even have their own civilized nation.</p><p></p><p><strong><em>Orkworld </em> </strong> - very intresting take on Orks. They still have their tribal ways but they are highly devolped and ruled by the Mothers. Lots and lots of detail on how Ork socity and culture works. Definatly not persudo-Tolkein. The main enermy are the Humans who are agressive and pushing the Orcs further out of their traditional hunting/living grounds. </p><p></p><p><strong><em>Shadowrun</em></strong> - Orks appear in this near-future setting as magically changed Humans (along with Trolls) who then breed true. They are very strong but are sterotypically regarded as street scum and stupid. Typically they live on the bottom of the social ladder in 2060. However they can acheive as much as anyone and several nations/places have huge Ork populations. </p><p></p><p>Dwarves in this setting are the world premier mechanics and riggers. Apart from the phyiscal and gruffness little remians of D&D Dwarves. </p><p></p><p><strong><em>Dawnforge </em> </strong> - D20 world, but not D&D. Orcs here are (like everyone else) are finding their way in the world. They have yet to 'fall' to darkness and become minions of a Dark Lord(s). They ape civilization and with the right Leaders could become a civilized force in the world- at the same time the wrong Leaders and they will become standard D&D stupid Orcs.</p><p></p><p><strong><em>Warcraft </em> </strong> - Orcs here have the Horde mentallity, and some of them are definatly stupid (peons), but they have Heroes and can (while chaotic) serve Good. They have shrugged off Demonic influance and are trying to find/recreate the Shamanistic traditions of the world they orginally came from. </p><p></p><p><strong><em>Warlord </em> </strong> - slightly differant take on Orcs here. The tribes of Orcs, Goblins, Ogres, Bugbears, Hobgoblins etc have bred and intermingled to become the <strong>Nothrog</strong>. They are a conquering, enslaving race that treat other races with contempt and seek to overrun the world. They are split into Legions and are definatly not stupid Tolkein Orcs. Their Shamans/Magic Users are all Albino's and women can have an equal role. </p><p></p><p>Of all the takes on Orcs, the Nothrog are some of the most fastinating. Read about them here: <a href="http://www.warlordrpg.com/resources/nothrog.html" target="_blank">http://www.warlordrpg.com/resources/nothrog.html</a></p><p></p><p>The <em>Warlord </em> setting also has Elves that only live to 30 and who spend their quick short lives trying to find a method to extent their lives. They are mostly necormancers and their society is obsessed with Death. </p><p></p><p>Hope this quick tour helps!</p></blockquote><p></p>
[QUOTE="Ogrebear, post: 1643122, member: 18689"] [b]Orcs in other games[/b] Many systems treat Orcs better than D&D does, for example: [B][I]Earthdawn[/I][/B] - in that setting they can be Heroes same as every one else, as can the systems version of Trolls and lizard men (T'skrang). There are few restrictions on what they can be/do and they even have their own civilized nation. [B][I]Orkworld [/I] [/B] - very intresting take on Orks. They still have their tribal ways but they are highly devolped and ruled by the Mothers. Lots and lots of detail on how Ork socity and culture works. Definatly not persudo-Tolkein. The main enermy are the Humans who are agressive and pushing the Orcs further out of their traditional hunting/living grounds. [B][I]Shadowrun[/I][/B] - Orks appear in this near-future setting as magically changed Humans (along with Trolls) who then breed true. They are very strong but are sterotypically regarded as street scum and stupid. Typically they live on the bottom of the social ladder in 2060. However they can acheive as much as anyone and several nations/places have huge Ork populations. Dwarves in this setting are the world premier mechanics and riggers. Apart from the phyiscal and gruffness little remians of D&D Dwarves. [B][I]Dawnforge [/I] [/B] - D20 world, but not D&D. Orcs here are (like everyone else) are finding their way in the world. They have yet to 'fall' to darkness and become minions of a Dark Lord(s). They ape civilization and with the right Leaders could become a civilized force in the world- at the same time the wrong Leaders and they will become standard D&D stupid Orcs. [B][I]Warcraft [/I] [/B] - Orcs here have the Horde mentallity, and some of them are definatly stupid (peons), but they have Heroes and can (while chaotic) serve Good. They have shrugged off Demonic influance and are trying to find/recreate the Shamanistic traditions of the world they orginally came from. [B][I]Warlord [/I] [/B] - slightly differant take on Orcs here. The tribes of Orcs, Goblins, Ogres, Bugbears, Hobgoblins etc have bred and intermingled to become the [B]Nothrog[/B]. They are a conquering, enslaving race that treat other races with contempt and seek to overrun the world. They are split into Legions and are definatly not stupid Tolkein Orcs. Their Shamans/Magic Users are all Albino's and women can have an equal role. Of all the takes on Orcs, the Nothrog are some of the most fastinating. Read about them here: [url]http://www.warlordrpg.com/resources/nothrog.html[/url] The [I]Warlord [/I] setting also has Elves that only live to 30 and who spend their quick short lives trying to find a method to extent their lives. They are mostly necormancers and their society is obsessed with Death. Hope this quick tour helps! [/QUOTE]
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