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General Tabletop Discussion
*TTRPGs General
Same Species, Different System: How do different games treat typical fantasy races?
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<blockquote data-quote="Bagpuss" data-source="post: 1643134" data-attributes="member: 3987"><p>Arn't D&D elves generally shorter than humans, while Tolkien and most other fantasy settings have elves generally slightly taller.</p><p></p><p>Brithright made some of the biggest changes to the D&D races.</p><p>It's halflings are able to move between the prime material plane and a sort of shadow plane, and take others with them. Birthrights dwarves are considerable heavier than standard D&D dwarves and could carry loads much greater than a human of the same strength rating could (I think double). The legend was they were actually forged from stone. Birthright elves never needed to sleep, were immortal (IE: never died of old age), could run as fast as a horse (even through woods, and along branches), and only needed to rest for 4 hours of a day.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 1643134, member: 3987"] Arn't D&D elves generally shorter than humans, while Tolkien and most other fantasy settings have elves generally slightly taller. Brithright made some of the biggest changes to the D&D races. It's halflings are able to move between the prime material plane and a sort of shadow plane, and take others with them. Birthrights dwarves are considerable heavier than standard D&D dwarves and could carry loads much greater than a human of the same strength rating could (I think double). The legend was they were actually forged from stone. Birthright elves never needed to sleep, were immortal (IE: never died of old age), could run as fast as a horse (even through woods, and along branches), and only needed to rest for 4 hours of a day. [/QUOTE]
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Same Species, Different System: How do different games treat typical fantasy races?
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