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Sammael's 3.75: Skills
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<blockquote data-quote="Sylrae" data-source="post: 5012426" data-attributes="member: 48520"><p>Damn computer crashed in mid post.</p><p></p><p>OK.</p><p></p><p>There is more to a class than saves, init, and bab, but the way you changed those things changes all the balancing efforts between classes (unless you account for it somehow)</p><p></p><p>Rogues gain the potential to suddenly be the most powerful melee character ever.</p><p></p><p>Fighters have to choose between being able to fight or being able to do ANYTHING else.</p><p></p><p>it just seems to have some issues, which is why I said a classless system may be the way to go if youre looking for everything to fit in with your skill system. If you took all these things into account some other way that could work too.</p><p></p><p>Random Thoughts: Some of the abilities seem less trained/learned, and more natural, which to me means they shouldnt be based on purchased skills, but either just on attributes or attribute + level.</p><p></p><p>Initiative: This one could go either way, but I'd probably think Somehow based on Dex + Wis (Instincts)</p><p></p><p>Fort: Based on Con</p><p>Ref: Based on Dex</p><p>Will: Based on Cha(Force of character makes more sense than instincts/life experience/practical knowledge for willpower).</p><p></p><p>BAB as skills I think works, but as mentioned, throws off the old class design.</p><p></p><p>Skill Points: Not that I expect you to use this, but it seems quasi relevent, so I'll post it in case you like it.</p><p>Skills come from a combination of Smarts and Experience, and their application is often influenced by good instincts as well.</p><p>Therefore, to determine skill points, you use Both your Int and Wis Modifiers, added together. Since the standard class skill bonus per level bonuses will inflate what you get with this idea in mind, decrease the bonus from the class as such:</p><p>(1/2 Bonus)+1.</p><p>Giving you skill totals of:</p><p>2-fighter,3-ranger,4-bard,5-rogue</p><p></p><p>You may want to go classless for your system though, and that could yield a cool system.</p><p></p><p>I've looked at a few d20 classless systems, and all of them I havent thought were well designed. But a classless system COULD be well designed, and quite usable. Possibly even better than classes, as it could give you exactly the character you want (WoD works like this).</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5012426, member: 48520"] Damn computer crashed in mid post. OK. There is more to a class than saves, init, and bab, but the way you changed those things changes all the balancing efforts between classes (unless you account for it somehow) Rogues gain the potential to suddenly be the most powerful melee character ever. Fighters have to choose between being able to fight or being able to do ANYTHING else. it just seems to have some issues, which is why I said a classless system may be the way to go if youre looking for everything to fit in with your skill system. If you took all these things into account some other way that could work too. Random Thoughts: Some of the abilities seem less trained/learned, and more natural, which to me means they shouldnt be based on purchased skills, but either just on attributes or attribute + level. Initiative: This one could go either way, but I'd probably think Somehow based on Dex + Wis (Instincts) Fort: Based on Con Ref: Based on Dex Will: Based on Cha(Force of character makes more sense than instincts/life experience/practical knowledge for willpower). BAB as skills I think works, but as mentioned, throws off the old class design. Skill Points: Not that I expect you to use this, but it seems quasi relevent, so I'll post it in case you like it. Skills come from a combination of Smarts and Experience, and their application is often influenced by good instincts as well. Therefore, to determine skill points, you use Both your Int and Wis Modifiers, added together. Since the standard class skill bonus per level bonuses will inflate what you get with this idea in mind, decrease the bonus from the class as such: (1/2 Bonus)+1. Giving you skill totals of: 2-fighter,3-ranger,4-bard,5-rogue You may want to go classless for your system though, and that could yield a cool system. I've looked at a few d20 classless systems, and all of them I havent thought were well designed. But a classless system COULD be well designed, and quite usable. Possibly even better than classes, as it could give you exactly the character you want (WoD works like this). [/QUOTE]
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