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Sammael's 3.75: Skills
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<blockquote data-quote="Sylrae" data-source="post: 5012654" data-attributes="member: 48520"><p>This means nobody can ever have more than 3/4 BAB (except maybe at level 1), but assuming youre redesigning ALL the classes to compensate, that could be cool. I'd probably give less skill points, more often, and let them take skills every level. But some of this sounds quite reasonable. As I mentioned before, it resembles the well designed White-Wolf, with the exception of a few things I could see as problems.</p><p></p><ul> <li data-xf-list-type="ul">That Seems cool.</li> </ul><p>That sounds cool, but you shouldnt base HP on class either then, realistically. I'm all for classes being entirely made of unique abilities. The idea sounds quite cool. Of course, this will likely have little to no compatibility with any other sourcebooks (just a preliminary opinion), but as long as you dont plan on using any monsters, and just stick to races with no LA or HD and just Class levels it should be ok.</p><p></p><p>That sounds cool. The only thing I saw in there is that the swashbuckler will probably have a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> AC due to no class-based AC bonus. The swashbuckler makes more sense as a sort of monk, assuming you use a non-magical monk and then switch the weapon list.</p><p></p><p>If I could see a full set of these rules, theyre starting to sound much better than I initially thought, and sound quite cool in a unique playability kind of way.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5012654, member: 48520"] This means nobody can ever have more than 3/4 BAB (except maybe at level 1), but assuming youre redesigning ALL the classes to compensate, that could be cool. I'd probably give less skill points, more often, and let them take skills every level. But some of this sounds quite reasonable. As I mentioned before, it resembles the well designed White-Wolf, with the exception of a few things I could see as problems. [LIST]That Seems cool. [/LIST] That sounds cool, but you shouldnt base HP on class either then, realistically. I'm all for classes being entirely made of unique abilities. The idea sounds quite cool. Of course, this will likely have little to no compatibility with any other sourcebooks (just a preliminary opinion), but as long as you dont plan on using any monsters, and just stick to races with no LA or HD and just Class levels it should be ok. That sounds cool. The only thing I saw in there is that the swashbuckler will probably have a :):):):):):) AC due to no class-based AC bonus. The swashbuckler makes more sense as a sort of monk, assuming you use a non-magical monk and then switch the weapon list. If I could see a full set of these rules, theyre starting to sound much better than I initially thought, and sound quite cool in a unique playability kind of way. [/QUOTE]
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