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Sammael's Rebirth NPC Collection
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<blockquote data-quote="Sammael" data-source="post: 1985398" data-attributes="member: 4475"><p>Might as well post the NPCs from my Rebirth Forgotten Realms campaign. Perhaps somebody else can get some more mileage out of them? Note that all NPCs were built using my house rules, and may slightly differ from the core rules. </p><p></p><p><strong>Garak</strong> </p><p>Male Durzagon Cleric 15 (Laduguer)</p><p>Medium Outsider (Dwarf, Evil, Lawful)</p><p><strong>Hit Dice:</strong> 5d8+20 plus 15d8+60 (150 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 20 ft. (run x3)</p><p><strong>Armor Class:</strong> 28 (+11 armor, +1 Dex, +1 natural, +5 shield), flat-footed 27, touch 11; +4 vs. giants; +3 vs. critical confirmation</p><p><strong>Base Attack/Grapple:</strong> +16/+19</p><p><strong>Attack:</strong> Maul +22 melee (1d10+5, 19-20/x3); or claw +19 melee (1d6+3)</p><p><strong>Full Attack:</strong> Maul +22/+17/+12/+7 melee and bite +14 melee (1d6+1) and beard +14 melee (1d3+1 plus poison)</p><p><strong>Special Attacks:</strong> attack +1 vs. orcs and goblinoids, attack +2 vs. aberrations (+2d6), beard (poison Fort DC16, 1d4 Str/1d2 Str), rebuke undead (DC 17), sunder +26 (ignore hardness less than 20)</p><p><strong>Special Qualities:</strong> Darkvision 120 ft., DR 3/-, DR 5/silver or good, immunities (paralysis, phantasms, poison), light sensitivity (dazzled), resistances (acid 10, cold 10, fire 20), see in darkness, SR 17, stability, stamina, stonecunning</p><p><strong>Spell-Like Abilities:</strong> 3/day—<em>enlarge person</em> (self only), <em>invisibility</em> (self only); caster level 40th</p><p><strong>Cleric Domains:</strong> Law, Magic, Metal</p><p><strong>Cleric Spells Prepared (DC 14 + spell level): </strong></p><p><strong>0-level</strong>—<em>detect magic (3), guidance (2), mending (3), resistance (2)</em></p><p><strong>1st level</strong>—<em>deathwatch, divine favor, doom, entropic shield, protection from chaos, sanctuary, shield of faith</em></p><p><strong>2nd level</strong>—<em>bull’s strength, heat metal, make whole, owl’s wisdom, silence, spiritual weapon, status</em></p><p><strong>3rd level</strong>—<em>create food and water, deeper darkness, dispel magic, meld into stone, protection from energy, speak with dead, stone shape</em></p><p><strong>4th level</strong>—<em>cure critical wounds, discern lies, divine power, freedom of movement, order’s wrath, sending</em></p><p><strong>5th level</strong>—<em>greater command, dispel chaos, flame strike, righteous might, wall of stone</em></p><p><strong>6th level</strong>—<em>blade barrier, greater dispel magic, harm, heal</em></p><p><strong>7th level</strong>—<em>blasphemy, regenerate, spell turning</em></p><p><strong>8th level</strong>—<em>iron body, summon monster VIII (greater earth elemental)</em></p><p><strong>Caster Level:</strong> 15th; 16th for [Law] spells; +2 vs. spell resistance</p><p><strong>Saves:</strong> Fort +17, Ref +10, Will +17; +2 vs. spells and spell-like abilities</p><p><strong>Abilities:</strong> Str 17, Dex 12, Con 18, Int 16, Wis 18, Cha 10</p><p><strong>Languages:</strong> Common, Dwarf, Infernal, Terran, Undercommon</p><p><strong>Skills:</strong> Appraise +11, Bluff +8, Concentration +27, Craft (metalworking) +23, Craft (stoneworking) +22, Diplomacy +10, Intimidate +10, Knowledge (religion) +13, Listen +15, Search +11, Sense Motive +12, Sneak +13, Spellcraft +26, Spot +15</p><p><strong>Feats:</strong> Additional Domain, Alertness (B), Exotic Weapon Proficiency (maul) (B), Heavy Armor Proficiency, Improved Initiative, Improved Spell Resistance, Improved Sunder, Magic in the Blood, Power Attack, Spell Penetration, Weapon Focus (hammers and picks)</p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Challenge Rating:</strong> 16</p><p><strong>Equipment:</strong> <em>+2 adamantine aberrationbane maul of impact</em> (35,015 gp), <em>+3 adamantine light fortified full plate</em> (32,500), <em>+3 heavy steel shield</em> (9,170 gp)</p></blockquote><p></p>
[QUOTE="Sammael, post: 1985398, member: 4475"] Might as well post the NPCs from my Rebirth Forgotten Realms campaign. Perhaps somebody else can get some more mileage out of them? Note that all NPCs were built using my house rules, and may slightly differ from the core rules. [b]Garak[/b] Male Durzagon Cleric 15 (Laduguer) Medium Outsider (Dwarf, Evil, Lawful) [b]Hit Dice:[/b] 5d8+20 plus 15d8+60 (150 hp) [b]Initiative:[/b] +5 [b]Speed:[/b] 20 ft. (run x3) [b]Armor Class:[/b] 28 (+11 armor, +1 Dex, +1 natural, +5 shield), flat-footed 27, touch 11; +4 vs. giants; +3 vs. critical confirmation [b]Base Attack/Grapple:[/b] +16/+19 [b]Attack:[/b] Maul +22 melee (1d10+5, 19-20/x3); or claw +19 melee (1d6+3) [b]Full Attack:[/b] Maul +22/+17/+12/+7 melee and bite +14 melee (1d6+1) and beard +14 melee (1d3+1 plus poison) [b]Special Attacks:[/b] attack +1 vs. orcs and goblinoids, attack +2 vs. aberrations (+2d6), beard (poison Fort DC16, 1d4 Str/1d2 Str), rebuke undead (DC 17), sunder +26 (ignore hardness less than 20) [b]Special Qualities:[/b] Darkvision 120 ft., DR 3/-, DR 5/silver or good, immunities (paralysis, phantasms, poison), light sensitivity (dazzled), resistances (acid 10, cold 10, fire 20), see in darkness, SR 17, stability, stamina, stonecunning [b]Spell-Like Abilities:[/b] 3/day—[i]enlarge person[/i] (self only), [i]invisibility[/i] (self only); caster level 40th [b]Cleric Domains:[/b] Law, Magic, Metal [b]Cleric Spells Prepared (DC 14 + spell level): [/b] [b]0-level[/b]—[i]detect magic (3), guidance (2), mending (3), resistance (2)[/i] [b]1st level[/b]—[i]deathwatch, divine favor, doom, entropic shield, protection from chaos, sanctuary, shield of faith[/i] [b]2nd level[/b]—[i]bull’s strength, heat metal, make whole, owl’s wisdom, silence, spiritual weapon, status[/i] [b]3rd level[/b]—[i]create food and water, deeper darkness, dispel magic, meld into stone, protection from energy, speak with dead, stone shape[/i] [b]4th level[/b]—[i]cure critical wounds, discern lies, divine power, freedom of movement, order’s wrath, sending[/i] [b]5th level[/b]—[i]greater command, dispel chaos, flame strike, righteous might, wall of stone[/i] [b]6th level[/b]—[i]blade barrier, greater dispel magic, harm, heal[/i] [b]7th level[/b]—[i]blasphemy, regenerate, spell turning[/i] [b]8th level[/b]—[i]iron body, summon monster VIII (greater earth elemental)[/i] [b]Caster Level:[/b] 15th; 16th for [Law] spells; +2 vs. spell resistance [b]Saves:[/b] Fort +17, Ref +10, Will +17; +2 vs. spells and spell-like abilities [b]Abilities:[/b] Str 17, Dex 12, Con 18, Int 16, Wis 18, Cha 10 [b]Languages:[/b] Common, Dwarf, Infernal, Terran, Undercommon [b]Skills:[/b] Appraise +11, Bluff +8, Concentration +27, Craft (metalworking) +23, Craft (stoneworking) +22, Diplomacy +10, Intimidate +10, Knowledge (religion) +13, Listen +15, Search +11, Sense Motive +12, Sneak +13, Spellcraft +26, Spot +15 [b]Feats:[/b] Additional Domain, Alertness (B), Exotic Weapon Proficiency (maul) (B), Heavy Armor Proficiency, Improved Initiative, Improved Spell Resistance, Improved Sunder, Magic in the Blood, Power Attack, Spell Penetration, Weapon Focus (hammers and picks) [b]Alignment:[/b] Lawful Evil [b]Challenge Rating:[/b] 16 [b]Equipment:[/b] [i]+2 adamantine aberrationbane maul of impact[/i] (35,015 gp), [i]+3 adamantine light fortified full plate[/i] (32,500), [i]+3 heavy steel shield[/i] (9,170 gp) [/QUOTE]
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