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<blockquote data-quote="sammy" data-source="post: 4423657" data-attributes="member: 52845"><p>I have begun to create my own monsters based on the DMG, and wanted to see if I am correct with my stuff. Please critique.</p><p></p><p><strong>Gnoll Pack Hunter</strong></p><p></p><p>Med natural humanoid Level 4 minion</p><p>XP 44 </p><p>Initiative +3 Senses Per +2</p><p></p><p>HP 1, never hit on a “miss” Bloodied</p><p>AC 17 Fort 17 Ref 16 Will 15 </p><p>Speed 6</p><p> </p><p> Basic Melee Attack (standard; at will) • Weapon</p><p>Spear, +9 vs AC, 4 damage</p><p></p><p>Pack Tactics</p><p>When an ally is adjacent to the same target, the Gnoll Pack Hunter gains a +2 to damage.</p><p></p><p>Alignment Evil Languages Abyssal, common</p><p>Skills</p><p>Str 15 (+2) Dex 12 (+1) Wis 9 (-1)</p><p>Con 15 (+2) Int 12 (+1) Cha 9 (-1)</p><p>Equipment</p><p>Leather armor, spear</p><p></p><p></p><p><strong>Troglodyte Rager</strong></p><p></p><p>Med natural humanoid Level 5 Brute</p><p>XP 200</p><p>Initiative +3 Senses Per +4</p><p>Aura 1 – living enemies in aura are -2 to attack rolls</p><p>HP 65 Bloodied 32</p><p>AC 17 Fort 21 Ref 18 Will 19 </p><p>Speed 6</p><p> </p><p>Claw (standard; at will) • Weapon</p><p>+9 vs AC, 1d6+4 damage (1d6+6 when bloodied)</p><p></p><p>Fury (when bloodied) +2 to all hit rolls, but -1 to all defenses</p><p></p><p>Slashing Claws (standard; at will)</p><p>Make 2 claw attacks against 1 target, if both hit, target takes ongoing 5 damage</p><p></p><p>Alignment Chaotic evil Languages Draconic</p><p>Skills Intimidate +5</p><p>Str 18 (+4) Dex 12 (+1) Wis 10 (0)</p><p>Con 15 (+2) Int 12 (+1) Cha 9 (-1)</p><p>Equipment</p><p>none</p><p></p><p></p><p><strong>Bugbear Slasher</strong></p><p> <em>He approaches you with a dagger in each hand.....</em></p><p></p><p>Med natural humanoid Level 6 skirmisher</p><p>XP 250</p><p>Initiative +7 Senses Per+2, low light vision</p><p>Aura</p><p>HP 72 Bloodied 36</p><p>AC 20 Fort 21 Ref 20 Will 17 </p><p>Speed 6</p><p> </p><p>Dagger (standard; at will) • Weapon</p><p>+11 vs AC, 1d4+3 damage</p><p></p><p>Twin Slash(standard; at will) • Weapon</p><p>Make 2 dagger attacks at -1 to each attack roll</p><p></p><p>Agile Combatant (move; at will)</p><p>Shift 2 squares</p><p></p><p>Deadly Feint ( standard, encounter) +9 vs Reflex, 2d4+6 damage, and the target is knocked prone</p><p></p><p>Alignment evil Languages Goblin, Common</p><p>Skills Stealth +5</p><p>Str 16 (+3) Dex 16 (+3) Wis 10 (0)</p><p>Con 14 (+2) Int 12 (+1) Cha 9 (-1)</p><p>Equipment</p><p>Leather armor, 2 daggers</p><p></p><p></p><p>Sammy</p></blockquote><p></p>
[QUOTE="sammy, post: 4423657, member: 52845"] I have begun to create my own monsters based on the DMG, and wanted to see if I am correct with my stuff. Please critique. [B]Gnoll Pack Hunter[/B] Med natural humanoid Level 4 minion XP 44 Initiative +3 Senses Per +2 HP 1, never hit on a “miss” Bloodied AC 17 Fort 17 Ref 16 Will 15 Speed 6 Basic Melee Attack (standard; at will) • Weapon Spear, +9 vs AC, 4 damage Pack Tactics When an ally is adjacent to the same target, the Gnoll Pack Hunter gains a +2 to damage. Alignment Evil Languages Abyssal, common Skills Str 15 (+2) Dex 12 (+1) Wis 9 (-1) Con 15 (+2) Int 12 (+1) Cha 9 (-1) Equipment Leather armor, spear [B]Troglodyte Rager[/B] Med natural humanoid Level 5 Brute XP 200 Initiative +3 Senses Per +4 Aura 1 – living enemies in aura are -2 to attack rolls HP 65 Bloodied 32 AC 17 Fort 21 Ref 18 Will 19 Speed 6 Claw (standard; at will) • Weapon +9 vs AC, 1d6+4 damage (1d6+6 when bloodied) Fury (when bloodied) +2 to all hit rolls, but -1 to all defenses Slashing Claws (standard; at will) Make 2 claw attacks against 1 target, if both hit, target takes ongoing 5 damage Alignment Chaotic evil Languages Draconic Skills Intimidate +5 Str 18 (+4) Dex 12 (+1) Wis 10 (0) Con 15 (+2) Int 12 (+1) Cha 9 (-1) Equipment none [B]Bugbear Slasher[/B] [I]He approaches you with a dagger in each hand.....[/I] Med natural humanoid Level 6 skirmisher XP 250 Initiative +7 Senses Per+2, low light vision Aura HP 72 Bloodied 36 AC 20 Fort 21 Ref 20 Will 17 Speed 6 Dagger (standard; at will) • Weapon +11 vs AC, 1d4+3 damage Twin Slash(standard; at will) • Weapon Make 2 dagger attacks at -1 to each attack roll Agile Combatant (move; at will) Shift 2 squares Deadly Feint ( standard, encounter) +9 vs Reflex, 2d4+6 damage, and the target is knocked prone Alignment evil Languages Goblin, Common Skills Stealth +5 Str 16 (+3) Dex 16 (+3) Wis 10 (0) Con 14 (+2) Int 12 (+1) Cha 9 (-1) Equipment Leather armor, 2 daggers Sammy [/QUOTE]
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