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Sample adventure to test 5E in high level (15th) play. Any takers?
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<blockquote data-quote="Kobold Stew" data-source="post: 8342408" data-attributes="member: 23484"><p>[spoiler="Alvin"] <strong>Alvin Rosyfingers </strong>(revised).</p><p></p><p>[ATTACH=full]140528[/ATTACH]</p><p></p><p>NG<strong> Half-elf Paladin of Redemption</strong> 6/<strong>Cleric of Life</strong> 9 <strong>Charlatan</strong></p><p>Level 5: AC 20, Init -1 HP 131 (115+16 heroes' feast)</p><p>Scimitar of Speed: 1d20+11 for 1d6+8 magical slashing (2 attacks, 3 with bonus) [+smite, blessed strike]</p><p>Peace, Innocence, Patience, Wisdom (deity: Lathander)</p><p></p><p>[spoiler="level 15"]NG<strong> Half-elf Paladin of Redemption</strong> 6/<strong>Cleric of Life</strong> 9</p><p><strong>Abilities</strong>:</p><p>STR 13 (+1) [with Gauntlets: 19 (+4)] (save: +6 [with Gauntlets +9])</p><p>DEX 9 (-1) (save +4)</p><p>CON 15 (+2) (save: +12) [feat]</p><p>INT 10 (0) (save +5)</p><p>WIS 14 (+2) (save: +12)</p><p>CHA 20 (+5) (save: +15)</p><p></p><p>Size M</p><p>Speed 30</p><p>AC 20 (plate and shield)</p><p>Init -1</p><p>Hit Points: 115 (6d10+9d8) [+30 (con)]</p><p></p><p><strong>Proficiency bonus</strong>: +5</p><p><strong>Proficiencies</strong>: all armor, shields, simple and martial weapons</p><p><strong>Skills</strong>: background (Deception, Sleight of Hand), halfelf (Persuasion, Perception), paladin (Insight, Medicine), feat (Athletics (expertise))</p><p><strong>Tools</strong>: Disguise Kit, Forgery Kit</p><p>Languages: Common, Elf, Primordial</p><p></p><p><strong>Attacks</strong>: Scimitar: 1d20+9 for 1d6+6 slashing (2 attacks) -- excluding magic, including fighting style</p><p>Javelin: 1d20+9 for 1d6+4 piercing (30/120)</p><p></p><p><strong>Background</strong>: Charlatan</p><ul> <li data-xf-list-type="ul">feature: False Identity (commoner, volunteer laborer "Gaston La Pierre"). I have a second identity and can forge documents including official papers and personal letters.</li> </ul><p><strong>Paladin abilities (Redemption oath)</strong>:</p><ul> <li data-xf-list-type="ul">Divine Sense: action to know the location of celestial, fiend or undead (or anyting consecrated or desecrated) w/in 60' not behind total cover, until the end of my next turn. 6x/long rest [1+CHA].</li> <li data-xf-list-type="ul">Lay on Hands: action to touch and restore up to 30 hp [5xlevel] per long rest. 5hp~disease or poison.</li> <li data-xf-list-type="ul">Fighting Style: duelling (+2 damage with melee weap in 1 hand).</li> <li data-xf-list-type="ul">Spellcasting (CHA: save DC 18, attack mod +10) [holy symbol as focus]<ul> <li data-xf-list-type="ul">8 spells prepared, plus oath spells (sanctuary, sleep, calm emotions, hold person)</li> <li data-xf-list-type="ul">spells can be changed after long rest</li> </ul></li> <li data-xf-list-type="ul">Divine Smite expend spell slot for +2d8 radiant on a hit (+1d8/level above level 1 slot), +1d8 vs undead or fiend.</li> <li data-xf-list-type="ul">Divine Health: immune to disease</li> <li data-xf-list-type="ul">Extra attack (2 attacks when using attack option)</li> <li data-xf-list-type="ul">Aura of Protection: +5 [CHA] to all saves w/in 10' radius, while conscious</li> </ul><p><strong>Cleric abilities (Life domain)</strong>:</p><ul> <li data-xf-list-type="ul">Spellcasting (WIS: save DC 15, attack mod +7) [holy symbol as focus]<ul> <li data-xf-list-type="ul">4 cantrips: Guidance, Light, Mending, Thaumaturgy</li> <li data-xf-list-type="ul">11 spells prepared, plus domain spells (bless, cure wounds, lesser restoration, spiritual weapon, beacon of hope, revivify, death ward, guardian of faith, mass cure wounds, raise dead)</li> <li data-xf-list-type="ul">spells can be changed after long rest</li> <li data-xf-list-type="ul">ritual casting</li> </ul></li> <li data-xf-list-type="ul">Destroy undead: CR 1 or lower destroyed if turned.</li> <li data-xf-list-type="ul">Disciple of life: whenever spell of level 1+ restores hit points, they restore an additional 2+spell level.</li> <li data-xf-list-type="ul">Blessed healer: whenever spell of level 1+ restores hit points to another, I restore 2+spell level.</li> <li data-xf-list-type="ul">Blessed Strike (TCoE): 1/turn weapon attack or cantrip does +1d8 radiant.</li> </ul><p><strong>Channel Divinity (Cleric and Paladin):</strong></p><ul> <li data-xf-list-type="ul">Channel Divinity (2/short or long):<ul> <li data-xf-list-type="ul">Turn undead: action to force undead w/in 30' to make Wis save, or be turned for 1 min or it takes damage.</li> <li data-xf-list-type="ul">Preserve Life: action to restore 45 points (5 x level) within 30', up to half total.</li> <li data-xf-list-type="ul">Emissary of Peace: bonus for +5 to Persuasion for 10 minutes.</li> <li data-xf-list-type="ul">Rebuke the Violent: when attacker w/in 30' damages another, use reaction to make them make Wis save for the same radiant damage (save for half)</li> </ul></li> </ul><p><strong>Feat abilities</strong>:</p><ul> <li data-xf-list-type="ul">Level 4 paladin: Resiliant (con to 15, and proficiency)</li> <li data-xf-list-type="ul">Level 4 cleric: ASI (cha to 19)</li> <li data-xf-list-type="ul">Level 8 cleric: Skill expert (cha to 20, Athletics expertise)</li> </ul><p></p><p><strong>Race abilities</strong>:</p><ul> <li data-xf-list-type="ul">Darkvision 60'</li> <li data-xf-list-type="ul">Fey ancestry: advantage on saves vs. charm, no magical sleep</li> </ul><p></p><p><strong>Skills</strong>:</p><p>-1 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p><strong>+14 (str) Athletics (expertise)</strong></p><p><strong>+10 (cha) Deception</strong></p><p>+0 (int) History</p><p><strong>+7 (wis) Insight</strong></p><p>+5 (cha) Intimidation</p><p>+0 (int) Investigation</p><p><strong>+7 (wis) Medicine</strong></p><p>+0 (int) Nature</p><p><strong>+7 (wis) Perception</strong></p><p>+5 (cha) Performance</p><p><strong>+10 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p><strong>+4 (dex) Sleight of Hand</strong></p><p>-1 (dex) Stealth</p><p>+2 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p><em>Personality</em>: (post 360) Alvin always spares the lives of those he fights.</p><p><em>Ideal</em>:</p><p><em>Bond</em>:</p><p><em>Flaw</em>: (post 558) deal with the devil</p><p></p><p>Inherited form: of <a href="https://www.dndbeyond.com/characters/52476562" target="_blank">Alvin</a>.</p><p>[/spoiler][spoiler="Equipment"]<strong>Equipment</strong></p><p>Magic Items:</p><ul> <li data-xf-list-type="ul">Gauntlets of Ogre Power (attuned)</li> <li data-xf-list-type="ul">Bag of Holding</li> <li data-xf-list-type="ul">Ring of Telekinesis (attuned)</li> <li data-xf-list-type="ul">Scimitar of Speed (attuned) -- tied to belt with silk rope</li> </ul><p>Other items:</p><ul> <li data-xf-list-type="ul">warhorse (stabled during the party; not present)</li> <li data-xf-list-type="ul">plate mail, shield</li> <li data-xf-list-type="ul">holy symbol painted on shield</li> <li data-xf-list-type="ul">backpack</li> </ul><p>Backpack:</p><ul> <li data-xf-list-type="ul">Alms box, vestments, candle, incense, censor</li> <li data-xf-list-type="ul">tinderbox</li> <li data-xf-list-type="ul">waterskin</li> <li data-xf-list-type="ul">21 javelins (!!)</li> <li data-xf-list-type="ul">common clothes</li> <li data-xf-list-type="ul">crowbar</li> <li data-xf-list-type="ul">50' silk rope</li> <li data-xf-list-type="ul">1 day rations</li> <li data-xf-list-type="ul">15gp</li> <li data-xf-list-type="ul">gold coin with two heads</li> <li data-xf-list-type="ul">bag of holding</li> </ul><p>In Bag of holding:</p><ul> <li data-xf-list-type="ul">500 lbs of purified water</li> <li data-xf-list-type="ul"></li> </ul><p>[/spoiler]</p><p></p><p><strong>Current status</strong>:</p><p>HP 131/131 +3 THP (+16 max with heroes' feast; immune to poison and fear, adv. on Wis saves, for 24 hrs)</p><p>All hit dice used</p><p>Channel Divinity (2) XX [Harness Divine Power (3): XX]</p><p>Death Ward cast on self and Galvich.</p><p><strong>Aura</strong>: +5 to all saves for those w/in 10' radius</p><p><strong>Spell slots</strong>:</p><p>Level 1 (4)</p><p>Level 2 (3) X</p><p>Level 3 (3) XX</p><p>Level 4 (3) XX</p><p>Level 5 (2)</p><p>Level 6 (1)</p><p></p><p><strong>Spells chosen</strong>:</p><p>Paladin:</p><ul> <li data-xf-list-type="ul">level 1 sanctuary, sleep; detect magic, detect poison and disease, protection from evil and good, purify food and drink, thundrous smite, compelled duel</li> <li data-xf-list-type="ul">level 2 calm emotions, hold person; find steed, prayer of healing</li> </ul><p>Cleric:</p><ul> <li data-xf-list-type="ul">cantrip: Guidance, Light, Mending, Thaumaturgy</li> <li data-xf-list-type="ul">level 1: bless, cure wounds; create or destroy water, heroism,</li> <li data-xf-list-type="ul">level 2: lesser restoration, spiritual weapon; aid, augury, warding bond</li> <li data-xf-list-type="ul">level 3: beacon of hope, revivify; aura of vitality, sending, spirit shroud</li> <li data-xf-list-type="ul">level 4: death ward, guardian of faith; divination</li> <li data-xf-list-type="ul">level 5: mass cure wounds, raise dead; commune, greater restoration</li> </ul><p>Magic: telekinesis (at will, DC 18).[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8342408, member: 23484"] [spoiler="Alvin"] [B]Alvin Rosyfingers [/B](revised). [ATTACH type="full" alt="Screen Shot 2021-07-15 at 2.35.35 PM.png"]140528[/ATTACH] NG[B] Half-elf Paladin of Redemption[/B] 6/[B]Cleric of Life[/B] 9 [B]Charlatan[/B] Level 5: AC 20, Init -1 HP 131 (115+16 heroes' feast) Scimitar of Speed: 1d20+11 for 1d6+8 magical slashing (2 attacks, 3 with bonus) [+smite, blessed strike] Peace, Innocence, Patience, Wisdom (deity: Lathander) [spoiler="level 15"]NG[B] Half-elf Paladin of Redemption[/B] 6/[B]Cleric of Life[/B] 9 [B]Abilities[/B]: STR 13 (+1) [with Gauntlets: 19 (+4)] (save: +6 [with Gauntlets +9]) DEX 9 (-1) (save +4) CON 15 (+2) (save: +12) [feat] INT 10 (0) (save +5) WIS 14 (+2) (save: +12) CHA 20 (+5) (save: +15) Size M Speed 30 AC 20 (plate and shield) Init -1 Hit Points: 115 (6d10+9d8) [+30 (con)] [B]Proficiency bonus[/B]: +5 [B]Proficiencies[/B]: all armor, shields, simple and martial weapons [B]Skills[/B]: background (Deception, Sleight of Hand), halfelf (Persuasion, Perception), paladin (Insight, Medicine), feat (Athletics (expertise)) [B]Tools[/B]: Disguise Kit, Forgery Kit Languages: Common, Elf, Primordial [B]Attacks[/B]: Scimitar: 1d20+9 for 1d6+6 slashing (2 attacks) -- excluding magic, including fighting style Javelin: 1d20+9 for 1d6+4 piercing (30/120) [B]Background[/B]: Charlatan [LIST] [*]feature: False Identity (commoner, volunteer laborer "Gaston La Pierre"). I have a second identity and can forge documents including official papers and personal letters. [/LIST] [B]Paladin abilities (Redemption oath)[/B]: [LIST] [*]Divine Sense: action to know the location of celestial, fiend or undead (or anyting consecrated or desecrated) w/in 60' not behind total cover, until the end of my next turn. 6x/long rest [1+CHA]. [*]Lay on Hands: action to touch and restore up to 30 hp [5xlevel] per long rest. 5hp~disease or poison. [*]Fighting Style: duelling (+2 damage with melee weap in 1 hand). [*]Spellcasting (CHA: save DC 18, attack mod +10) [holy symbol as focus] [LIST] [*]8 spells prepared, plus oath spells (sanctuary, sleep, calm emotions, hold person) [*]spells can be changed after long rest [/LIST] [*]Divine Smite expend spell slot for +2d8 radiant on a hit (+1d8/level above level 1 slot), +1d8 vs undead or fiend. [*]Divine Health: immune to disease [*]Extra attack (2 attacks when using attack option) [*]Aura of Protection: +5 [CHA] to all saves w/in 10' radius, while conscious [/LIST] [B]Cleric abilities (Life domain)[/B]: [LIST] [*]Spellcasting (WIS: save DC 15, attack mod +7) [holy symbol as focus] [LIST] [*]4 cantrips: Guidance, Light, Mending, Thaumaturgy [*]11 spells prepared, plus domain spells (bless, cure wounds, lesser restoration, spiritual weapon, beacon of hope, revivify, death ward, guardian of faith, mass cure wounds, raise dead) [*]spells can be changed after long rest [*]ritual casting [/LIST] [*]Destroy undead: CR 1 or lower destroyed if turned. [*]Disciple of life: whenever spell of level 1+ restores hit points, they restore an additional 2+spell level. [*]Blessed healer: whenever spell of level 1+ restores hit points to another, I restore 2+spell level. [*]Blessed Strike (TCoE): 1/turn weapon attack or cantrip does +1d8 radiant. [/LIST] [B]Channel Divinity (Cleric and Paladin):[/B] [LIST] [*]Channel Divinity (2/short or long): [LIST] [*]Turn undead: action to force undead w/in 30' to make Wis save, or be turned for 1 min or it takes damage. [*]Preserve Life: action to restore 45 points (5 x level) within 30', up to half total. [*]Emissary of Peace: bonus for +5 to Persuasion for 10 minutes. [*]Rebuke the Violent: when attacker w/in 30' damages another, use reaction to make them make Wis save for the same radiant damage (save for half) [/LIST] [/LIST] [B]Feat abilities[/B]: [LIST] [*]Level 4 paladin: Resiliant (con to 15, and proficiency) [*]Level 4 cleric: ASI (cha to 19) [*]Level 8 cleric: Skill expert (cha to 20, Athletics expertise) [/LIST] [B]Race abilities[/B]: [LIST] [*]Darkvision 60' [*]Fey ancestry: advantage on saves vs. charm, no magical sleep [/LIST] [B]Skills[/B]: -1 (dex) Acrobatics +2 (wis) Animal Handling +0 (int) Arcana [B]+14 (str) Athletics (expertise) +10 (cha) Deception[/B] +0 (int) History [B]+7 (wis) Insight[/B] +5 (cha) Intimidation +0 (int) Investigation [B]+7 (wis) Medicine[/B] +0 (int) Nature [B]+7 (wis) Perception[/B] +5 (cha) Performance [B]+10 (cha) Persuasion[/B] +0 (int) Religion [B]+4 (dex) Sleight of Hand[/B] -1 (dex) Stealth +2 (wis) Survival [B]Characteristics[/B]: [I]Personality[/I]: (post 360) Alvin always spares the lives of those he fights. [I]Ideal[/I]: [I]Bond[/I]: [I]Flaw[/I]: (post 558) deal with the devil Inherited form: of [URL='https://www.dndbeyond.com/characters/52476562']Alvin[/URL]. [/spoiler][spoiler="Equipment"][B]Equipment[/B] Magic Items: [LIST] [*]Gauntlets of Ogre Power (attuned) [*]Bag of Holding [*]Ring of Telekinesis (attuned) [*]Scimitar of Speed (attuned) -- tied to belt with silk rope [/LIST] Other items: [LIST] [*]warhorse (stabled during the party; not present) [*]plate mail, shield [*]holy symbol painted on shield [*]backpack [/LIST] Backpack: [LIST] [*]Alms box, vestments, candle, incense, censor [*]tinderbox [*]waterskin [*]21 javelins (!!) [*]common clothes [*]crowbar [*]50' silk rope [*]1 day rations [*]15gp [*]gold coin with two heads [*]bag of holding [/LIST] In Bag of holding: [LIST] [*]500 lbs of purified water [*] [/LIST] [/spoiler] [B]Current status[/B]: HP 131/131 +3 THP (+16 max with heroes' feast; immune to poison and fear, adv. on Wis saves, for 24 hrs) All hit dice used Channel Divinity (2) XX [Harness Divine Power (3): XX] Death Ward cast on self and Galvich. [B]Aura[/B]: +5 to all saves for those w/in 10' radius [B]Spell slots[/B]: Level 1 (4) Level 2 (3) X Level 3 (3) XX Level 4 (3) XX Level 5 (2) Level 6 (1) [B]Spells chosen[/B]: Paladin: [LIST] [*]level 1 sanctuary, sleep; detect magic, detect poison and disease, protection from evil and good, purify food and drink, thundrous smite, compelled duel [*]level 2 calm emotions, hold person; find steed, prayer of healing [/LIST] Cleric: [LIST] [*]cantrip: Guidance, Light, Mending, Thaumaturgy [*]level 1: bless, cure wounds; create or destroy water, heroism, [*]level 2: lesser restoration, spiritual weapon; aid, augury, warding bond [*]level 3: beacon of hope, revivify; aura of vitality, sending, spirit shroud [*]level 4: death ward, guardian of faith; divination [*]level 5: mass cure wounds, raise dead; commune, greater restoration [/LIST] Magic: telekinesis (at will, DC 18).[/spoiler] [/QUOTE]
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