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Sample Character request: Warrior/Mage
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<blockquote data-quote="outsider" data-source="post: 4260392" data-attributes="member: 54690"><p>A level 1 4e fighter with Arcane Initiate is both a better mage and a better fighter than a level 1 2e fighter/mage. A level 1 mage in 2e had 1 spell per day. Our 4e character has one per encounter.</p><p></p><p>A level 1 4e fighter with Arcane Initiate is better than a level 1 3e fighter/wizard, because there is no such thing as a level 1 fighter/wizard in 3e.</p><p></p><p>As far as the requirements of the original poster go, here's how a lvl 1 4e fighter with Arcane initiate stacks up against them:</p><p></p><p>- Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms</p><p>Fighter has these.</p><p></p><p>- Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor</p><p>Fighter has these as well.</p><p></p><p>- Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant</p><p>Fighter probably is capable of being the party's sole melee combatant, if any class is capable of it, fighter is it.</p><p></p><p>- Access to a mix of physical and knowledge/arcane skill information</p><p>Fighter gives your physical skills. The Arcane Initiate feat gives you the arcana skill.</p><p></p><p>- Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects</p><p>The fighter with arcane initiate can do one of these, your choice. Note that if you require all 3, not even a level 1 wizard seems to be able to meet this requirement, as there doesn't seem to be any defensive spells at this level, unless you include knockback or other enemy debuff type stuff.</p><p></p><p>- Able to cast utility spells outside of combat that can assist the party</p><p>This will require the ritual caster feat.</p><p></p><p>- Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career.</p><p>Flavor is in the eye of the beholder. A level 1 fighter with arcane initiate is indeed casting spells right off the bat. All you have to do really is play human for the bonus feat, and put it into ritual casting and your requirements are met.</p></blockquote><p></p>
[QUOTE="outsider, post: 4260392, member: 54690"] A level 1 4e fighter with Arcane Initiate is both a better mage and a better fighter than a level 1 2e fighter/mage. A level 1 mage in 2e had 1 spell per day. Our 4e character has one per encounter. A level 1 4e fighter with Arcane Initiate is better than a level 1 3e fighter/wizard, because there is no such thing as a level 1 fighter/wizard in 3e. As far as the requirements of the original poster go, here's how a lvl 1 4e fighter with Arcane initiate stacks up against them: - Proficient with a number of weapons, including traditional warrior weapons such as swords, bows, or polearms Fighter has these. - Proficient in at least light-to-medium armor, and able to use a shield. Ideally, able to cast spells in armor Fighter has these as well. - Sufficient toughness to be able to enter melee, if not tough enough to be the party's sole melee combatant Fighter probably is capable of being the party's sole melee combatant, if any class is capable of it, fighter is it. - Access to a mix of physical and knowledge/arcane skill information Fighter gives your physical skills. The Arcane Initiate feat gives you the arcana skill. - Able to cast spells in combat that can aid in defense, attack a single target, or have area offensive effects The fighter with arcane initiate can do one of these, your choice. Note that if you require all 3, not even a level 1 wizard seems to be able to meet this requirement, as there doesn't seem to be any defensive spells at this level, unless you include knockback or other enemy debuff type stuff. - Able to cast utility spells outside of combat that can assist the party This will require the ritual caster feat. - Be able to demonstrate the flavor of the above from very early -- ideally first level. None of this "I'm an arcane warrior, but I'm still working on the arcane part" to suddenly "Hey look, spells!". This can't be a "build" that only works at 20th level ... the concept needs to be coherent for the majority of the character's career. Flavor is in the eye of the beholder. A level 1 fighter with arcane initiate is indeed casting spells right off the bat. All you have to do really is play human for the bonus feat, and put it into ritual casting and your requirements are met. [/QUOTE]
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Sample Character request: Warrior/Mage
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