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Sample Character request: Warrior/Mage
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<blockquote data-quote="Peter LaCara" data-source="post: 4260895" data-attributes="member: 59466"><p>Here's a character I posted up on RPGnet.</p><p></p><p>[sblock=Eladrin Fighter/Wizard 11 (Wizard of the Spiral Tower)]</p><p></p><p></p><p>Str 18 Con 11 Dex 16 Int 20 Wis 14 Cha 9</p><p></p><p>Hp 86 Blood 43</p><p>Surge 21 Per Day 9</p><p></p><p>AC 27 Fort 24 Ref 24 Will 20</p><p>Perception +7 Initiative +8 Speed 6</p><p></p><p>Skills:</p><p>Arcana +17 Athletics +13 Endurance +9 Heal +12 History +17</p><p></p><p>Race:</p><p>+5 to save vs. charm</p><p></p><p>Class:</p><p>Combat Challenge</p><p>Combat Superiority (+2)</p><p>One Handed Weapon Talent</p><p></p><p>Paragon:</p><p>Corellon's Implement (Use a Longsword as a Wand)</p><p>Spiral Tower Action (Spend an AP to regain a wizard encounter power)</p><p></p><p>Feats:</p><p>Arcane Initiate</p><p>Novice Power</p><p>Acolyte Power</p><p>Adept Power</p><p>Eladrin Soldier</p><p>Feywild Protection</p><p>Heavy Blade Opportunity (may use an at will power when making opp attacks)</p><p></p><p>Basic Attacks:</p><p>+2 Lifedrinker Longsword +15vAC; 1d8+8</p><p>+1 Thunderburst Longbow (20/40) +11vAC; 1d10+4</p><p></p><p>At Will:</p><p>Cleave +15vAC; 1d8+8, 4 dmg to adj enemy</p><p>Reaping Strike +15vAC; 1d8+4; 4 dmg on miss</p><p></p><p>Encounter:</p><p>Thunderwave (close blast 3) +12vFort; 1d6+7 thunder and push 2</p><p>Spectral Ram (rng 10) +12vFort; 2d10+7 force and push 3</p><p>The One Sword +16vRef; 2d8+9 and Sec Atk: +16vWill; dazed (turn) and this power is not expended</p><p>Steel Serpent Strike +15vAC; 2d8+8 and slowed and can't shift (turn)</p><p>Sweeping Blow (close burst 1) +17vAC; 1d8+8</p><p></p><p>Daily:</p><p>Ice Storm (area burst 3 within 20) +12vFort; 2d8+7 cold and immobilized; half dmg and slowed on miss; Effect: area is difficult terrain until end of encounter</p><p>Rain of Steel (minor, stance) Any enemy that starts its turn adj to you takes 1d8+4</p><p>Comeback Strike +15vAC; 2d8+8 and you can spend a healing surge</p><p></p><p>Utility:</p><p>Fey Step (encounter, move) teleport 5 and +2 all defs until end of next turn</p><p>Blur (daily, minor) +2 to all defs and enemies more than 5 squares away can't see you</p><p>Battle Awareness (daily) +10 initiative after roll</p><p>No Opening (encounter, interrupt) cancel combat advantage against one opponent</p><p></p><p>Gear:</p><p>Hide Armor +3</p><p>Lifedrinker Longsword +2 (gain 5 temp hp when you drop an enemy with it)</p><p>Cloak of Resistance +3 (daily, minor: gain resist all 10 until end of next turn)</p><p>Light Shield of Defiance (daily, reaction: when an enemy crits you, spend a healing surge)</p><p>Thunderburst Longbow +1 (daily, minor: next attack targets fort and deals thunder dmg in burst 1)</p><p>760gp[/sblock]</p></blockquote><p></p>
[QUOTE="Peter LaCara, post: 4260895, member: 59466"] Here's a character I posted up on RPGnet. [sblock=Eladrin Fighter/Wizard 11 (Wizard of the Spiral Tower)] Str 18 Con 11 Dex 16 Int 20 Wis 14 Cha 9 Hp 86 Blood 43 Surge 21 Per Day 9 AC 27 Fort 24 Ref 24 Will 20 Perception +7 Initiative +8 Speed 6 Skills: Arcana +17 Athletics +13 Endurance +9 Heal +12 History +17 Race: +5 to save vs. charm Class: Combat Challenge Combat Superiority (+2) One Handed Weapon Talent Paragon: Corellon's Implement (Use a Longsword as a Wand) Spiral Tower Action (Spend an AP to regain a wizard encounter power) Feats: Arcane Initiate Novice Power Acolyte Power Adept Power Eladrin Soldier Feywild Protection Heavy Blade Opportunity (may use an at will power when making opp attacks) Basic Attacks: +2 Lifedrinker Longsword +15vAC; 1d8+8 +1 Thunderburst Longbow (20/40) +11vAC; 1d10+4 At Will: Cleave +15vAC; 1d8+8, 4 dmg to adj enemy Reaping Strike +15vAC; 1d8+4; 4 dmg on miss Encounter: Thunderwave (close blast 3) +12vFort; 1d6+7 thunder and push 2 Spectral Ram (rng 10) +12vFort; 2d10+7 force and push 3 The One Sword +16vRef; 2d8+9 and Sec Atk: +16vWill; dazed (turn) and this power is not expended Steel Serpent Strike +15vAC; 2d8+8 and slowed and can't shift (turn) Sweeping Blow (close burst 1) +17vAC; 1d8+8 Daily: Ice Storm (area burst 3 within 20) +12vFort; 2d8+7 cold and immobilized; half dmg and slowed on miss; Effect: area is difficult terrain until end of encounter Rain of Steel (minor, stance) Any enemy that starts its turn adj to you takes 1d8+4 Comeback Strike +15vAC; 2d8+8 and you can spend a healing surge Utility: Fey Step (encounter, move) teleport 5 and +2 all defs until end of next turn Blur (daily, minor) +2 to all defs and enemies more than 5 squares away can't see you Battle Awareness (daily) +10 initiative after roll No Opening (encounter, interrupt) cancel combat advantage against one opponent Gear: Hide Armor +3 Lifedrinker Longsword +2 (gain 5 temp hp when you drop an enemy with it) Cloak of Resistance +3 (daily, minor: gain resist all 10 until end of next turn) Light Shield of Defiance (daily, reaction: when an enemy crits you, spend a healing surge) Thunderburst Longbow +1 (daily, minor: next attack targets fort and deals thunder dmg in burst 1) 760gp[/sblock] [/QUOTE]
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