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<blockquote data-quote="neceros" data-source="post: 4261031" data-attributes="member: 56983"><p><span style="font-size: 12px"><strong>Ginger, Eladrin Martial Wizard 10</strong></span></p><p><em>"Do you see the magic bristling down my blade? Feel the power of the Ancients judging you!"</em></p><p></p><p><span style="font-family: 'Courier New'"><strong>STR</strong> 18 +4 <strong>HP </strong>64 <strong>BLOODIED </strong>32</span></p><p><span style="font-family: 'Courier New'"><strong>CON </strong>13 +1 <strong>SURGE </strong>16 QTY 7</span></p><p><span style="font-family: 'Courier New'"><strong>DEX </strong>12 +1 <strong>AC </strong>26 (27 with staff)</span></p><p><span style="font-family: 'Courier New'"><strong>INT </strong>20 +5 <strong>FORT </strong>21; <strong>REF </strong>22; <strong>WILL </strong>20</span></p><p><span style="font-family: 'Courier New'"><strong>WIS </strong>10 +0</span></p><p><span style="font-family: 'Courier New'"><strong>CHA </strong>8 -1</span></p><p></p><p><strong>Racial</strong>:</p><p>+2 DEX +2 INT</p><p>+2 Arcana +2 History</p><p>Eladrin Education: Pick another skill to be trained in.</p><p>Eladrin Weapon Proficiency: Longsword.</p><p>Eladrin Will: +1 racial to Will, also +5 racial to saves vs charm.</p><p>Fey Origin: Considered Fey.</p><p>Trance: Instead of sleep, rest for 4 hours in a trance while being fully aware of your surroundings.</p><p>Fey Step: Use Fey Step once encounter.</p><p></p><p><strong>Class</strong>:</p><p>Proficiencies: Cloth, Dagger, Quarterstaff</p><p>Implement: Staff; +1 to AC; once encounter con mod to ac</p><p>Bonus to Defense: +2 Will</p><p>Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation at-will.</p><p>Ritual Casting: Gain feat for free.</p><p>Spellbook: Gain two Daily or Utility when told to gain 1. Only one may be readied. Gain 3 Rituals for free.</p><p></p><p><strong>Skills</strong>:</p><p>Arcana +17, Nature +10, History +17, Diplomacy +9, Athletics +14, Perception +10</p><p></p><p><strong>Feats</strong>:</p><p>Eladrin Soldier: +2 damage and proficiency longswords and spears.</p><p>Student of the Sword: Gain fighter skill; Once Encounter mark target and gain +1 to attacks for one swing.</p><p>Novice Power: Swap a power for a fighter power.</p><p>Armor Proficiency Leather.</p><p>Armor Proficiency Hide.</p><p>Toughness: +5 hp every tier.</p><p></p><p><strong>Basic Attacks</strong>:</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Magic Missile: +10 vs Reflex; Ranged 20; One Creature; 2d4+int Force damage.</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Longsword: +14 vs AC; Melee; 1d8+str+2 damage; versatile</p><p></p><p><strong>At-Will</strong>:</p><p>Magic Missile: +10 vs Reflex; Ranged 20; One Creature; 2d4+int Force damage.</p><p>Scorching Burst: +10 vs Reflex; Area Burst 1 in 10; 1d6+int Fire damage.</p><p></p><p><strong>Encounter</strong>:</p><p>Burning Hands: +10 vs Reflex; Close blast 5; 2d6+int Fire damage.</p><p>Fire Shroud: +10 vs Fortitude; Close Burst 3; 1d8+int Fire damage, ongoing 5.</p><p>Iron Bulwark: +14 vs AC; Melee Weapon; 2[w]+str+2 damage; +1 or +2 to AC until end of next turn.</p><p></p><p><strong>Daily</strong>: <em>(Only ready 3 per day)</em></p><p>Sleep: +10 vs Will; Area Burst 2 in 10; Target slowed. If fails save, asleep.</p><p>Flaming Sphere: +10 vs Reflex; Ranged 10; One Creature adjacent to sphere; sustain for more damage.</p><p>Fireball: +10 vs Reflex; Area Burst 3 in 20; 3d6+int Fire; miss half.</p><p>Web: +10 vs Reflex; Area burst 2 in 20; Area immobilized 5 minutes.</p><p>Mordenkainen's Sword: +10 vs Reflex; Ranged 10; Conjure a sword to attack enemies for you 1d10+int Force damage; sustain Minor;</p><p>Wall of Fire: Area wall 8 in 10; 3d6 or 1d6 Fire damage to adjacent creatures; sustain minor.</p><p></p><p><strong>Utility</strong>: <em>(Only ready 3 per day)</em></p><p>Shield: Immediate Interrupt: +4 power bonus to AC and Reflex to end of next turn.</p><p>Feather Fall: Ranged 10; Free Action; fall to ground safely.</p><p>Dimension Door: Move Action; Teleport 10 squares.</p><p>Invisibility: Ranged 5; Target invisible until end of next turn; sustain standard.</p><p>Resistance: Ranged 10; Gain resistance level + int mod 5 minutes from chosen type.</p><p>Arcane Gate: Ranged 20; unoccupied squares; those squares teleport to each other; sustained minor.</p><p></p><p><strong>Rituals</strong>:</p><p>Pick three first level.</p><p></p><p><strong>Equipment</strong>:</p><p>Spellbook, Staff, +3 Magic Hide Armor; +2 Lifedrinker Longsword, +2 Amulet of False Life, 4200 gp</p></blockquote><p></p>
[QUOTE="neceros, post: 4261031, member: 56983"] [SIZE=3][b]Ginger, Eladrin Martial Wizard 10[/b][/SIZE] [i]"Do you see the magic bristling down my blade? Feel the power of the Ancients judging you!"[/i] [font="Courier New"][b]STR[/b] 18 +4 [b]HP [/b]64 [b]BLOODIED [/b]32 [b]CON [/b]13 +1 [b]SURGE [/b]16 QTY 7 [b]DEX [/b]12 +1 [b]AC [/b]26 (27 with staff) [b]INT [/b]20 +5 [b]FORT [/b]21; [b]REF [/b]22; [b]WILL [/b]20 [b]WIS [/b]10 +0 [b]CHA [/b]8 -1[/font] [b]Racial[/b]: +2 DEX +2 INT +2 Arcana +2 History Eladrin Education: Pick another skill to be trained in. Eladrin Weapon Proficiency: Longsword. Eladrin Will: +1 racial to Will, also +5 racial to saves vs charm. Fey Origin: Considered Fey. Trance: Instead of sleep, rest for 4 hours in a trance while being fully aware of your surroundings. Fey Step: Use Fey Step once encounter. [b]Class[/b]: Proficiencies: Cloth, Dagger, Quarterstaff Implement: Staff; +1 to AC; once encounter con mod to ac Bonus to Defense: +2 Will Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation at-will. Ritual Casting: Gain feat for free. Spellbook: Gain two Daily or Utility when told to gain 1. Only one may be readied. Gain 3 Rituals for free. [b]Skills[/b]: Arcana +17, Nature +10, History +17, Diplomacy +9, Athletics +14, Perception +10 [b]Feats[/b]: Eladrin Soldier: +2 damage and proficiency longswords and spears. Student of the Sword: Gain fighter skill; Once Encounter mark target and gain +1 to attacks for one swing. Novice Power: Swap a power for a fighter power. Armor Proficiency Leather. Armor Proficiency Hide. Toughness: +5 hp every tier. [b]Basic Attacks[/b]: :ranged: Magic Missile: +10 vs Reflex; Ranged 20; One Creature; 2d4+int Force damage. :bmelee: Longsword: +14 vs AC; Melee; 1d8+str+2 damage; versatile [b]At-Will[/b]: Magic Missile: +10 vs Reflex; Ranged 20; One Creature; 2d4+int Force damage. Scorching Burst: +10 vs Reflex; Area Burst 1 in 10; 1d6+int Fire damage. [b]Encounter[/b]: Burning Hands: +10 vs Reflex; Close blast 5; 2d6+int Fire damage. Fire Shroud: +10 vs Fortitude; Close Burst 3; 1d8+int Fire damage, ongoing 5. Iron Bulwark: +14 vs AC; Melee Weapon; 2[w]+str+2 damage; +1 or +2 to AC until end of next turn. [b]Daily[/b]: [i](Only ready 3 per day)[/i] Sleep: +10 vs Will; Area Burst 2 in 10; Target slowed. If fails save, asleep. Flaming Sphere: +10 vs Reflex; Ranged 10; One Creature adjacent to sphere; sustain for more damage. Fireball: +10 vs Reflex; Area Burst 3 in 20; 3d6+int Fire; miss half. Web: +10 vs Reflex; Area burst 2 in 20; Area immobilized 5 minutes. Mordenkainen's Sword: +10 vs Reflex; Ranged 10; Conjure a sword to attack enemies for you 1d10+int Force damage; sustain Minor; Wall of Fire: Area wall 8 in 10; 3d6 or 1d6 Fire damage to adjacent creatures; sustain minor. [b]Utility[/b]: [i](Only ready 3 per day)[/i] Shield: Immediate Interrupt: +4 power bonus to AC and Reflex to end of next turn. Feather Fall: Ranged 10; Free Action; fall to ground safely. Dimension Door: Move Action; Teleport 10 squares. Invisibility: Ranged 5; Target invisible until end of next turn; sustain standard. Resistance: Ranged 10; Gain resistance level + int mod 5 minutes from chosen type. Arcane Gate: Ranged 20; unoccupied squares; those squares teleport to each other; sustained minor. [b]Rituals[/b]: Pick three first level. [b]Equipment[/b]: Spellbook, Staff, +3 Magic Hide Armor; +2 Lifedrinker Longsword, +2 Amulet of False Life, 4200 gp [/QUOTE]
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