Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sample Character request: Warrior/Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 4262181" data-attributes="member: 6562"><p>Warlocks are not Wizards. Warlocks get no at-will Close attack spells, and vanishingly few encounter Close attack spells. This means that usually, when a Warlock is forced into melee range, he's screwed.</p><p></p><p>This dude is not. He can stand back and act like a Warlock, or he can lay down smack with his hammer. This latter option is vital if someone else charges him first.</p><p></p><p>Here is the Dwarf build:</p><p></p><p><strong>Fokkin Witchhammer</strong></p><p>Str: 16</p><p>Con: 18 (16 +2)</p><p>Dex: 12</p><p>Int: 10</p><p>Wis: 12 (10 +2)</p><p>Cha: 10</p><p></p><p>Level 1: Infernal pact = Eldritch Blast + Hellish Rebuke. No choices there.</p><p>Encounter: Vampiric Embrace is a nice way to open a fight.</p><p>Daily: Armor of Agathys. For the rest of the encounter, all enemies who start adjacent to you take 1d6+Con cold damage (or 2d6+Con if you've Cursed them).</p><p>Feat: Chainmail Proficiency, so you can survive enemies starting adjacent to you.</p><p></p><p>Level 2: Toughness, so you're less squishy.</p><p>Utility power: Ethereal Stride or Fiendish Resilience. I prefer the teleportation, but it's your call.</p><p></p><p>Level 3: Fiery Bolt (encounter power).</p><p></p><p>Level 4: Con +1, Str +1; Dwarven Weapon Training (+2 damage with your warhammer).</p><p></p><p>Level 5: Depends if you want to pick up a Controller power (Hunger of Hadar) or a blaster power (Avernian Eruption). Both are good, but remember you already have a good use for your Minor action most rounds. Still, you can afford to remain in one spot, so you could put your Move action to decent use maintaining the necrotic darkness.</p><p></p><p>Level 6: Free feat. Powerful Charge? Fast Runner? Scale armor proficiency? Whatever you like.</p><p>Utility power: The first three are all good choices, but Shroud of Living Steel seems most fitting.</p><p></p><p>Level 7: Howl of Doom! Our first Close power. Yay!</p><p></p><p>Level 8: +1 Str (-> 18), +1 Con (-> 20); Free feat (see level 6).</p><p></p><p>Level 9: Iron Spike of Dis!</p><p></p><p>Level 10: Fighter multi-class feat (which is sadly useless in itself).</p><p>Utility power: Shielding Shades or Warlock's Leap. Both are good.</p><p></p><p>Level 11: Hammer Rhythm (deal Con damage on a miss).</p><p>Enter Iron Vanguard paragon path (heal Con damage when you drop a foe; interrupt to spend an Action Point to act if you are dropped to zero; Frontline Surge power). Retrain one of your Heroic feats into Twofold Curse.</p><p></p><p>Level 12: Dwarven Durability (+2 healing surges; surges give you +5 healing).</p><p>Utility power: Inexorable Shift (iron Vanguard encounter).</p><p></p><p>Later: Pact Blade + TWF + TWD; Scale proficiency -> Plate proficiency -> Armor Specialization (plate); and be sure to retrain Dwarven Weapon Training -> Weapon Focus (warhammer) before Epic tier.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4262181, member: 6562"] Warlocks are not Wizards. Warlocks get no at-will Close attack spells, and vanishingly few encounter Close attack spells. This means that usually, when a Warlock is forced into melee range, he's screwed. This dude is not. He can stand back and act like a Warlock, or he can lay down smack with his hammer. This latter option is vital if someone else charges him first. Here is the Dwarf build: [b]Fokkin Witchhammer[/b] Str: 16 Con: 18 (16 +2) Dex: 12 Int: 10 Wis: 12 (10 +2) Cha: 10 Level 1: Infernal pact = Eldritch Blast + Hellish Rebuke. No choices there. Encounter: Vampiric Embrace is a nice way to open a fight. Daily: Armor of Agathys. For the rest of the encounter, all enemies who start adjacent to you take 1d6+Con cold damage (or 2d6+Con if you've Cursed them). Feat: Chainmail Proficiency, so you can survive enemies starting adjacent to you. Level 2: Toughness, so you're less squishy. Utility power: Ethereal Stride or Fiendish Resilience. I prefer the teleportation, but it's your call. Level 3: Fiery Bolt (encounter power). Level 4: Con +1, Str +1; Dwarven Weapon Training (+2 damage with your warhammer). Level 5: Depends if you want to pick up a Controller power (Hunger of Hadar) or a blaster power (Avernian Eruption). Both are good, but remember you already have a good use for your Minor action most rounds. Still, you can afford to remain in one spot, so you could put your Move action to decent use maintaining the necrotic darkness. Level 6: Free feat. Powerful Charge? Fast Runner? Scale armor proficiency? Whatever you like. Utility power: The first three are all good choices, but Shroud of Living Steel seems most fitting. Level 7: Howl of Doom! Our first Close power. Yay! Level 8: +1 Str (-> 18), +1 Con (-> 20); Free feat (see level 6). Level 9: Iron Spike of Dis! Level 10: Fighter multi-class feat (which is sadly useless in itself). Utility power: Shielding Shades or Warlock's Leap. Both are good. Level 11: Hammer Rhythm (deal Con damage on a miss). Enter Iron Vanguard paragon path (heal Con damage when you drop a foe; interrupt to spend an Action Point to act if you are dropped to zero; Frontline Surge power). Retrain one of your Heroic feats into Twofold Curse. Level 12: Dwarven Durability (+2 healing surges; surges give you +5 healing). Utility power: Inexorable Shift (iron Vanguard encounter). Later: Pact Blade + TWF + TWD; Scale proficiency -> Plate proficiency -> Armor Specialization (plate); and be sure to retrain Dwarven Weapon Training -> Weapon Focus (warhammer) before Epic tier. Cheers, -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sample Character request: Warrior/Mage
Top