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<blockquote data-quote="ShadowyFigure" data-source="post: 4262693" data-attributes="member: 64466"><p>Controller Gish</p><p></p><p><strong>Vaeron, Half Elf Fighter 1</strong></p><p>“Do you dare approach me while I wield both the Sword and Sorcery of my heritage”</p><p></p><p>STR 15 +2 HP 27 BLOODIED 13</p><p>CON 12 +1 SURGE 6 QTY </p><p>DEX 14 +2 AC 17</p><p>INT 14 +2 FORT 13 ; REF 12 ; WILL 12</p><p>WIS 14 +2 Speed: 6 squares</p><p>CHA 10 +0 </p><p></p><p><strong>Powers (at-will)</strong></p><p></p><p>Tide of Iron: +5 vs AC; 1d8+2 Push Target 1 square.</p><p>Cleave: +5 vs AC; 1d8+2 2 damage to adjacent enemy.</p><p></p><p><strong>Powers (encounter)</strong></p><p></p><p>Steel Serpent Strike: +5 vs AC; 2d8+2 damage target is slowed and can't shift until end of your next turn.</p><p>Thunder wave: +2 vs Fort; 1d6+2 thunder damage and push target 2 squares.</p><p>Cloud of Dagger: +2 vs Reflex; 1d6+2 force damage.</p><p></p><p><strong>Powers (daily)</strong></p><p></p><p>Villains Menace: +6 vs AC; 2d8+3 damage +2 Power Bonus to Attack Rolls and a +4 Power Bonus to Damage against target for the rest of encounter.</p><p></p><p><strong>Racial</strong></p><p></p><p>Dilettante.</p><p>Dual Heritage.</p><p>Group Diplomacy.</p><p></p><p><strong>Class/Paragon/Epic Features</strong></p><p></p><p>Combat Challenge: See page 76 PHB.</p><p></p><p>Combat Superiority: See page 76 PHB.</p><p></p><p>Weapon Talent (One-Handed Weapons): See page 76 PHB.</p><p></p><p><strong>Feats</strong></p><p></p><p>Arcane Initiate: See Page 208 PHB</p><p></p><p><strong>Skills</strong></p><p>Arcana +7, Heal +7, Intimidate +5, Street Wise +5</p><p></p><p><strong>Equipment</strong></p><p>Hide Armor (+3 AC), Heavy Shield (+2 AC), Standard Adventuring Kit, Longbow, 20 Arrows</p><p></p><p></p><p>---------------------------------------------------------------------</p><p></p><p><strong>Vaeron, Half Elf Fighter 11 / Battle Mage Paragon</strong></p><p></p><p></p><p>STR 17 +3 HP 87 BLOODIED 43</p><p>CON 12 +1 SURGE 22 QTY </p><p>DEX 14 +2 AC 24</p><p>INT 14 +2 FORT 13 ; REF 12 ; WILL 12</p><p>WIS 16 +3 Speed: 5 squares</p><p>CHA 10 +0 </p><p></p><p><strong>Powers (at-will)</strong></p><p></p><p>Tide of Iron: +12 vs AC; 1d8+5 Push Target 1 square.</p><p>Cleave: +12 vs AC; 1d8+5 2 damage to adjacent enemy.</p><p></p><p><strong>Powers (encounter)</strong></p><p></p><p>Steel Serpent Strike: +12 (PA: +10) vs AC; 2d8+6 (PA:+10) damage target is slowed and can't shift until end of your next turn.</p><p></p><p>Come and Get it: +12 (PA: +10) vs AC: 1d8+6 (PA:+10) shift targets 2 squares to adjacent to you.</p><p>Ice Rays: +7 vs Reflex; 1d10+2 and target is immobilized. </p><p></p><p>Forceful Retort: +10 vs Fortitude: 3d8+5 force damage. Push target 1 square and is knocked prone.</p><p></p><p>Thunder wave: +10 vs Fort; 1d6+5 thunder damage and push target 3 squares.</p><p></p><p>Cloud of Dagger: +10 vs Reflex; 1d6+5 force damage.</p><p></p><p><strong>Powers (daily)</strong></p><p></p><p>Villains Menace: +12 (PA: +10) vs AC; 2d8+6 (PA:+10) damage +2 Power Bonus to Attack Rolls and a +4 Power Bonus to Damage against target for the rest of encounter.</p><p></p><p>Dizzying Blow: +10 (PA: +8) vs AC; 3d8+4 (PA:+8) and target is dazed. </p><p></p><p>Wall of Fire: You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Intelligence modifier fire damage.</p><p>If a creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + Intelligence modifier fire damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight.</p><p></p><p><strong>Powers (utility)</strong></p><p></p><p>Mirror Image: see page 164 PHB</p><p></p><p>Unbreakable: Reduce damage from attack by +6</p><p></p><p>Get Over Here: Slide target 2 squares towards you.</p><p></p><p><strong>Racial</strong></p><p></p><p>Dilettante.</p><p>Dual Heritage.</p><p>Group Diplomacy.</p><p></p><p><strong>Class/Paragon/Epic Features</strong></p><p></p><p>Combat Challenge: See page 76 PHB.</p><p></p><p>Combat Superiority: See page 76 PHB.</p><p></p><p>Weapon Talent (One-Handed Weapons): See page 76 PHB.</p><p></p><p>Arcane Riposte (Force): See page 169 PHB.</p><p></p><p>Battle Mage Action: See Page 169 PHB.</p><p></p><p>Battle Edge: See page 169 PHB.</p><p></p><p><strong>Feats</strong></p><p></p><p>Arcane Initiate: See Page 208 PHB</p><p>Novice Power: See Page 209 PHB.</p><p>Acolyte Power: See Page 209 PHB.</p><p>Adept Power: See Page 209 PHB.</p><p>Power Attack: See Page 199 PHB.</p><p>Weapon Focus (Longsword): See Page 201 PHB.</p><p></p><p><strong>Skills</strong></p><p>Arcana +7, Heal +7, Intimidate +5, Street Wise +5</p><p></p><p>Equipment</p><p>+2 Scale Armor (+9 AC; Dwarven), Magic Orb +3, +2 Longsword (lightning), Helm of battle +1</p><p></p><p></p><p>I dunno, still working on it. Controller / defender kinda stuff.</p></blockquote><p></p>
[QUOTE="ShadowyFigure, post: 4262693, member: 64466"] Controller Gish [B]Vaeron, Half Elf Fighter 1[/B] “Do you dare approach me while I wield both the Sword and Sorcery of my heritage” STR 15 +2 HP 27 BLOODIED 13 CON 12 +1 SURGE 6 QTY DEX 14 +2 AC 17 INT 14 +2 FORT 13 ; REF 12 ; WILL 12 WIS 14 +2 Speed: 6 squares CHA 10 +0 [B]Powers (at-will)[/B] Tide of Iron: +5 vs AC; 1d8+2 Push Target 1 square. Cleave: +5 vs AC; 1d8+2 2 damage to adjacent enemy. [b]Powers (encounter)[/b] Steel Serpent Strike: +5 vs AC; 2d8+2 damage target is slowed and can't shift until end of your next turn. Thunder wave: +2 vs Fort; 1d6+2 thunder damage and push target 2 squares. Cloud of Dagger: +2 vs Reflex; 1d6+2 force damage. [b]Powers (daily)[/b] Villains Menace: +6 vs AC; 2d8+3 damage +2 Power Bonus to Attack Rolls and a +4 Power Bonus to Damage against target for the rest of encounter. [b]Racial[/b] Dilettante. Dual Heritage. Group Diplomacy. [b]Class/Paragon/Epic Features[/b] Combat Challenge: See page 76 PHB. Combat Superiority: See page 76 PHB. Weapon Talent (One-Handed Weapons): See page 76 PHB. [b]Feats[/b] Arcane Initiate: See Page 208 PHB [b]Skills[/b] Arcana +7, Heal +7, Intimidate +5, Street Wise +5 [b]Equipment[/b] Hide Armor (+3 AC), Heavy Shield (+2 AC), Standard Adventuring Kit, Longbow, 20 Arrows --------------------------------------------------------------------- [b]Vaeron, Half Elf Fighter 11 / Battle Mage Paragon[/b] STR 17 +3 HP 87 BLOODIED 43 CON 12 +1 SURGE 22 QTY DEX 14 +2 AC 24 INT 14 +2 FORT 13 ; REF 12 ; WILL 12 WIS 16 +3 Speed: 5 squares CHA 10 +0 [b]Powers (at-will)[/b] Tide of Iron: +12 vs AC; 1d8+5 Push Target 1 square. Cleave: +12 vs AC; 1d8+5 2 damage to adjacent enemy. [b]Powers (encounter)[/b] Steel Serpent Strike: +12 (PA: +10) vs AC; 2d8+6 (PA:+10) damage target is slowed and can't shift until end of your next turn. Come and Get it: +12 (PA: +10) vs AC: 1d8+6 (PA:+10) shift targets 2 squares to adjacent to you. Ice Rays: +7 vs Reflex; 1d10+2 and target is immobilized. Forceful Retort: +10 vs Fortitude: 3d8+5 force damage. Push target 1 square and is knocked prone. Thunder wave: +10 vs Fort; 1d6+5 thunder damage and push target 3 squares. Cloud of Dagger: +10 vs Reflex; 1d6+5 force damage. [b]Powers (daily)[/b] Villains Menace: +12 (PA: +10) vs AC; 2d8+6 (PA:+10) damage +2 Power Bonus to Attack Rolls and a +4 Power Bonus to Damage against target for the rest of encounter. Dizzying Blow: +10 (PA: +8) vs AC; 3d8+4 (PA:+8) and target is dazed. Wall of Fire: You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. Any creature that starts its turn adjacent to the wall takes 1d6 + Intelligence modifier fire damage. If a creature moves into the wall’s space or starts its turn there, the creature takes 3d6 + Intelligence modifier fire damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight. [b]Powers (utility)[/b] Mirror Image: see page 164 PHB Unbreakable: Reduce damage from attack by +6 Get Over Here: Slide target 2 squares towards you. [b]Racial[/b] Dilettante. Dual Heritage. Group Diplomacy. [b]Class/Paragon/Epic Features[/b] Combat Challenge: See page 76 PHB. Combat Superiority: See page 76 PHB. Weapon Talent (One-Handed Weapons): See page 76 PHB. Arcane Riposte (Force): See page 169 PHB. Battle Mage Action: See Page 169 PHB. Battle Edge: See page 169 PHB. [b]Feats[/b] Arcane Initiate: See Page 208 PHB Novice Power: See Page 209 PHB. Acolyte Power: See Page 209 PHB. Adept Power: See Page 209 PHB. Power Attack: See Page 199 PHB. Weapon Focus (Longsword): See Page 201 PHB. [b]Skills[/b] Arcana +7, Heal +7, Intimidate +5, Street Wise +5 Equipment +2 Scale Armor (+9 AC; Dwarven), Magic Orb +3, +2 Longsword (lightning), Helm of battle +1 I dunno, still working on it. Controller / defender kinda stuff. [/QUOTE]
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