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d20 Modern SRD
Sample Mecha
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<blockquote data-quote="Morrus" data-source="post: 6160456" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><strong>Size:</strong> The mecha’s body size (and its size penalty on attack rolls and to Defense, in parentheses).</p><p> <strong>Bonus Hit Points:</strong> The bonus hit points the mecha gives the operator. This value also represents the mecha’s total hit points.</p><p> <strong>Superstructure:</strong> The chief material used in the construction of the mecha’s superstructure.</p><p> <strong>Hardness:</strong> The hardness afforded by the mecha’s superstructure. Hardness reduces the amount of damage the mecha takes from an attack.</p><p> <strong>Armor:</strong> The type of armor installed on the mecha. Some types of armor reduce a mecha’s speed.</p><p> <strong>Bonus to Defense:</strong> The mecha’s equipment bonus to Defense, as provided by its armor.</p><p> <strong>Armor Penalty:</strong> Apply this penalty to the operator’s Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks.</p><p> <strong>Reach:</strong> The mecha’s reach.</p><p> <strong>Strength Bonus:</strong> The equipment bonus the mecha provides to its operator’s Strength.</p><p> <strong>Dexterity Penalty:</strong> The penalty the mecha applies to its operator’s Dexterity (if any).</p><p> <strong>Speed:</strong> The mecha’s base land speed (and fly speed, if applicable).</p><p> <strong>Base Purchase DC:</strong> The mecha’s base purchase DC does not include armor or equipment.</p><p> <strong>Standard Equipment Package:</strong> The standard equipment found on the baseline model. </p><p> [h=5]MYRMIDON (PL 6)[/h] The Myrmidon primarily serves as a light infantry support mecha, replacing an armored vehicle on the battlefield. It has also proven effective in close-combat situations, particular in urban arenas. </p><p> A Myrmidon installed with the standard equipment package (see below) has a purchase DC of 41.</p><table style='width: 100%'><tr><td><strong>Size:</strong> Large (–1 size) <br /> <strong>Superstructure:</strong> Duralloy <br /> <strong>Armor:</strong> Duralloy <br /> <strong>Armor Penalty:</strong> -8<br /> <strong>Strength Bonus:</strong> +8<br /> <strong>Speed:</strong> 20 ft., fly 90 ft. (clumsy) </td></tr></table><p> [TD="width: 55%"] <strong>Bonus Hit Points:</strong> 100<br /> <strong>Hardness:</strong> 15<br /> <strong>Bonus to Defense:</strong> +8<br /> <strong>Reach:</strong> 10 ft.<br /> <strong>Dexterity Penalty:</strong> -<br /> <strong>Base Purchase DC:</strong> 40[/TD] </p><p><strong>Standard Equipment Package:</strong> Pilot’s cockpit (torso and back), Class II sensor system (helmet), M-9 Barrage chaingun (left arm), 6 50-round ammo belts for M-9 Barrage chaingun (shoulders), PS-15 Panther claws (right arm), jetpack (boots), comm system (no slots).</p><p> [h=5]SCOURGE (PL 6)[/h] The Scourge assault mecha uses heavy weapons to disable enemy mecha and vehicles, and leaves them to a mop-up crew of traditional infantry. This frees up the assault mecha for more suitable tasks than disassembling captured ordnance.</p><p> A Scourge installed with the standard equipment package (see below) has a purchase DC of 49.</p><table style='width: 100%'><tr><td><strong>Size:</strong> Huge (–2 size) <br /> <strong>Superstructure:</strong> Vanadium <br /> <strong>Armor:</strong> Duralloy <br /> <strong>Armor Penalty:</strong> -8<br /> <strong>Strength Bonus:</strong> +16<br /> <strong>Speed:</strong> 30 ft., fly 90 ft. (poor) </td></tr></table><p> [TD="width: 55%"] <strong>Bonus Hit Points:</strong> 200<br /> <strong>Hardness:</strong> 20<br /> <strong>Bonus to Defense:</strong> +8<br /> <strong>Reach:</strong> 10 ft.<br /> <strong>Dexterity Penalty:</strong> -<br /> <strong>Base Purchase DC:</strong> 48[/TD] </p><p><strong>Standard Equipment Package:</strong> Pilot’s cockpit (torso and back), Class II sensor system (helmet), Enigma sensor suite (visor), Typhoon 240 laser cannon (left arm and left hand), M-53 Firestar rocket launcher (right h and), 6-pack o f M -53 Firestar rockets ( right arm), jet-assist wings (shoulders), LX-10 antishock array (belt), jetpack (boots), comm. system (no slots).</p><p> [h=5]MANTICORE (PL 7)[/h] The Manticore is a flying quadrupedal assault mecha designed to take out enemy infantry units with a hailstorm of large-caliber shells. The Manticore has a special tail slot that replaces its belt equipment slot; the tail incorporates a deadly Chrysanthemum laser array.</p><p> A Manticore installed with the standard equipment package (see below) has a purchase DC of 45.</p><table style='width: 100%'><tr><td><strong>Size:</strong> Huge (–2 size) <br /> <strong>Superstructure:</strong> Neovulcanium <br /> <strong>Armor:</strong> Crystal carbon <br /> <strong>Armor Penalty:</strong> -8<br /> <strong>Strength Bonus:</strong> +16<br /> <strong>Speed:</strong> 50 ft., fly 100 ft. (poor) </td></tr></table><p> [TD="width: 55%"] <strong>Bonus Hit Points:</strong> 200<br /> <strong>Hardness:</strong> 20<br /> <strong>Bonus to Defense:</strong> +10<br /> <strong>Reach:</strong> 10 ft.<br /> <strong>Dexterity Penalty:</strong> -<br /> <strong>Base Purchase DC:</strong> 44[/TD] </p><p><strong>Standard Equipment Package:</strong> Pilot’s cockpit (torso and helmet), Class IV sensor system (visor), T-95 Cavalcade chaingun (right arm), 6 extra 50-round ammo belts (left arm), Chrysanthemum laser array (tail), jet-assist wings (shoulders), jetpack (back), comm. system (no slots).</p><p> [h=5]TEMPEST (PL 7)[/h] The Tempest is a heavy support mecha, designed to work alongside tanks and other heavy armored vehicles, or as the centerpiece of smaller mecha platoons.</p><p> A Tempest installed with the standard equipment package (see below) has a purchase DC of 49.</p><table style='width: 100%'><tr><td><strong>Size:</strong> Gargantuan (–4 size) <br /> <strong>Superstructure:</strong> Neovulcanium <br /> <strong>Armor:</strong> Crystal carbon <br /> <strong>Armor Penalty:</strong> -8<br /> <strong>Strength Bonus:</strong> +24<br /> <strong>Speed:</strong> 50 ft., fly 150 ft. (Average) </td></tr></table><p> [TD="width: 55%"] <strong>Bonus Hit Points:</strong> 450<br /> <strong>Hardness:</strong> 20<br /> <strong>Bonus to Defense:</strong> +10<br /> <strong>Reach:</strong> 15 ft.<br /> <strong>Dexterity Penalty:</strong> -2<br /> <strong>Base Purchase DC:</strong> 48[/TD] </p><p><strong>Standard Equipment Package:</strong> Pilot’s cockpit (torso and belt), Mark III Oracle targeting system (visor), Class IV sensor system (cranium), jet-assist wings (back), Tsunami 480 plasma cannon (left hand, left shoulder, and helmet), Bulwark tactical shield (left arm), M-87 Talon missile launcher (right shoulder), 4-pack of M-87 Talon missiles (right arm), XJ-A Python electro-whip (right hand), HV-5 Haven escape pod (torso), life support system (left leg), thruster boots (boots), 50-hp structural enhancement (1 slot equivalent), comm system (no slots).</p><p> [h=5]PARAGON (PL 8)[/h] Nothing less than a mobile weapons platform, the Paragon dominates any battlefield and can lay waste to entire armies. In space, it can fight toe-to-toe with armed starships.</p><p> A Paragon installed with the standard equipment package (see below) has a purchase DC of 61.</p><table style='width: 100%'><tr><td><strong>Size:</strong> Colossal (–8 size) <br /> <strong>Superstructure:</strong> Megatanium <br /> <strong>Armor:</strong> Megatanium <br /> <strong>Armor Penalty:</strong> -10<br /> <strong>Strength Bonus:</strong> +32<br /> <strong>Speed:</strong> 50 ft., fly 200 ft. (poor) </td></tr></table><p> [TD="width: 55%"] <strong>Bonus Hit Points:</strong> 900<br /> <strong>Hardness:</strong> 30<br /> <strong>Bonus to Defense:</strong> +12<br /> <strong>Reach:</strong> 15 ft.<br /> <strong>Dexterity Penalty:</strong> -4<br /> <strong>Base Purchase DC:</strong> 60[/TD] </p><p><strong>Standard Equipment Package:</strong> Advanced diagnostics (helmet), Class V sensor system (helmet), Crackerjack neural link (cranium), Mark IV Oracle targeting system (visor), jet-assist wings (back), Avenger electro-scimitar (left hand), Barricade tactical shield (right arm), M-300 Rhino mass cannon (right hand and right arm), M-87 Talon missile launcher (left shoulder), 2 4-packs of M-87 Talon missiles (left arm), M-70 EMP rocket launcher (right shoulder), 2 6-packs of M-70 EMP rockets (torso), HV-5 Haven escape pod (torso), zero-G stabilizer (torso), Mark II deflection field (belt), life support system (left leg), ramjet thruster boots (boots), 100-hp structural enhancement (2 slots equivalent), light fortification (1 slot equivalent), space skin (1 slot equivalent).</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160456, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] [B]Size:[/B] The mecha’s body size (and its size penalty on attack rolls and to Defense, in parentheses). [B]Bonus Hit Points:[/B] The bonus hit points the mecha gives the operator. This value also represents the mecha’s total hit points. [B]Superstructure:[/B] The chief material used in the construction of the mecha’s superstructure. [B]Hardness:[/B] The hardness afforded by the mecha’s superstructure. Hardness reduces the amount of damage the mecha takes from an attack. [B]Armor:[/B] The type of armor installed on the mecha. Some types of armor reduce a mecha’s speed. [B]Bonus to Defense:[/B] The mecha’s equipment bonus to Defense, as provided by its armor. [B]Armor Penalty:[/B] Apply this penalty to the operator’s Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks. [B]Reach:[/B] The mecha’s reach. [B]Strength Bonus:[/B] The equipment bonus the mecha provides to its operator’s Strength. [B]Dexterity Penalty:[/B] The penalty the mecha applies to its operator’s Dexterity (if any). [B]Speed:[/B] The mecha’s base land speed (and fly speed, if applicable). [B]Base Purchase DC:[/B] The mecha’s base purchase DC does not include armor or equipment. [B]Standard Equipment Package:[/B] The standard equipment found on the baseline model. [h=5]MYRMIDON (PL 6)[/h] The Myrmidon primarily serves as a light infantry support mecha, replacing an armored vehicle on the battlefield. It has also proven effective in close-combat situations, particular in urban arenas. A Myrmidon installed with the standard equipment package (see below) has a purchase DC of 41. [TABLE] [TR] [TD][B]Size:[/B] Large (–1 size) [B]Superstructure:[/B] Duralloy [B]Armor:[/B] Duralloy [B]Armor Penalty:[/B] -8 [B]Strength Bonus:[/B] +8 [B]Speed:[/B] 20 ft., fly 90 ft. (clumsy) [/TD] [TD="width: 55%"][B]Bonus Hit Points:[/B] 100 [B]Hardness:[/B] 15 [B]Bonus to Defense:[/B] +8 [B]Reach:[/B] 10 ft. [B]Dexterity Penalty:[/B] - [B]Base Purchase DC:[/B] 40[/TD] [/TR] [/TABLE] [B]Standard Equipment Package:[/B] Pilot’s cockpit (torso and back), Class II sensor system (helmet), M-9 Barrage chaingun (left arm), 6 50-round ammo belts for M-9 Barrage chaingun (shoulders), PS-15 Panther claws (right arm), jetpack (boots), comm system (no slots). [h=5]SCOURGE (PL 6)[/h] The Scourge assault mecha uses heavy weapons to disable enemy mecha and vehicles, and leaves them to a mop-up crew of traditional infantry. This frees up the assault mecha for more suitable tasks than disassembling captured ordnance. A Scourge installed with the standard equipment package (see below) has a purchase DC of 49. [TABLE] [TR] [TD][B]Size:[/B] Huge (–2 size) [B]Superstructure:[/B] Vanadium [B]Armor:[/B] Duralloy [B]Armor Penalty:[/B] -8 [B]Strength Bonus:[/B] +16 [B]Speed:[/B] 30 ft., fly 90 ft. (poor) [/TD] [TD="width: 55%"][B]Bonus Hit Points:[/B] 200 [B]Hardness:[/B] 20 [B]Bonus to Defense:[/B] +8 [B]Reach:[/B] 10 ft. [B]Dexterity Penalty:[/B] - [B]Base Purchase DC:[/B] 48[/TD] [/TR] [/TABLE] [B]Standard Equipment Package:[/B] Pilot’s cockpit (torso and back), Class II sensor system (helmet), Enigma sensor suite (visor), Typhoon 240 laser cannon (left arm and left hand), M-53 Firestar rocket launcher (right h and), 6-pack o f M -53 Firestar rockets ( right arm), jet-assist wings (shoulders), LX-10 antishock array (belt), jetpack (boots), comm. system (no slots). [h=5]MANTICORE (PL 7)[/h] The Manticore is a flying quadrupedal assault mecha designed to take out enemy infantry units with a hailstorm of large-caliber shells. The Manticore has a special tail slot that replaces its belt equipment slot; the tail incorporates a deadly Chrysanthemum laser array. A Manticore installed with the standard equipment package (see below) has a purchase DC of 45. [TABLE] [TR] [TD][B]Size:[/B] Huge (–2 size) [B]Superstructure:[/B] Neovulcanium [B]Armor:[/B] Crystal carbon [B]Armor Penalty:[/B] -8 [B]Strength Bonus:[/B] +16 [B]Speed:[/B] 50 ft., fly 100 ft. (poor) [/TD] [TD="width: 55%"][B]Bonus Hit Points:[/B] 200 [B]Hardness:[/B] 20 [B]Bonus to Defense:[/B] +10 [B]Reach:[/B] 10 ft. [B]Dexterity Penalty:[/B] - [B]Base Purchase DC:[/B] 44[/TD] [/TR] [/TABLE] [B]Standard Equipment Package:[/B] Pilot’s cockpit (torso and helmet), Class IV sensor system (visor), T-95 Cavalcade chaingun (right arm), 6 extra 50-round ammo belts (left arm), Chrysanthemum laser array (tail), jet-assist wings (shoulders), jetpack (back), comm. system (no slots). [h=5]TEMPEST (PL 7)[/h] The Tempest is a heavy support mecha, designed to work alongside tanks and other heavy armored vehicles, or as the centerpiece of smaller mecha platoons. A Tempest installed with the standard equipment package (see below) has a purchase DC of 49. [TABLE] [TR] [TD][B]Size:[/B] Gargantuan (–4 size) [B]Superstructure:[/B] Neovulcanium [B]Armor:[/B] Crystal carbon [B]Armor Penalty:[/B] -8 [B]Strength Bonus:[/B] +24 [B]Speed:[/B] 50 ft., fly 150 ft. (Average) [/TD] [TD="width: 55%"][B]Bonus Hit Points:[/B] 450 [B]Hardness:[/B] 20 [B]Bonus to Defense:[/B] +10 [B]Reach:[/B] 15 ft. [B]Dexterity Penalty:[/B] -2 [B]Base Purchase DC:[/B] 48[/TD] [/TR] [/TABLE] [B]Standard Equipment Package:[/B] Pilot’s cockpit (torso and belt), Mark III Oracle targeting system (visor), Class IV sensor system (cranium), jet-assist wings (back), Tsunami 480 plasma cannon (left hand, left shoulder, and helmet), Bulwark tactical shield (left arm), M-87 Talon missile launcher (right shoulder), 4-pack of M-87 Talon missiles (right arm), XJ-A Python electro-whip (right hand), HV-5 Haven escape pod (torso), life support system (left leg), thruster boots (boots), 50-hp structural enhancement (1 slot equivalent), comm system (no slots). [h=5]PARAGON (PL 8)[/h] Nothing less than a mobile weapons platform, the Paragon dominates any battlefield and can lay waste to entire armies. In space, it can fight toe-to-toe with armed starships. A Paragon installed with the standard equipment package (see below) has a purchase DC of 61. [TABLE] [TR] [TD][B]Size:[/B] Colossal (–8 size) [B]Superstructure:[/B] Megatanium [B]Armor:[/B] Megatanium [B]Armor Penalty:[/B] -10 [B]Strength Bonus:[/B] +32 [B]Speed:[/B] 50 ft., fly 200 ft. (poor) [/TD] [TD="width: 55%"][B]Bonus Hit Points:[/B] 900 [B]Hardness:[/B] 30 [B]Bonus to Defense:[/B] +12 [B]Reach:[/B] 15 ft. [B]Dexterity Penalty:[/B] -4 [B]Base Purchase DC:[/B] 60[/TD] [/TR] [/TABLE] [B]Standard Equipment Package:[/B] Advanced diagnostics (helmet), Class V sensor system (helmet), Crackerjack neural link (cranium), Mark IV Oracle targeting system (visor), jet-assist wings (back), Avenger electro-scimitar (left hand), Barricade tactical shield (right arm), M-300 Rhino mass cannon (right hand and right arm), M-87 Talon missile launcher (left shoulder), 2 4-packs of M-87 Talon missiles (left arm), M-70 EMP rocket launcher (right shoulder), 2 6-packs of M-70 EMP rockets (torso), HV-5 Haven escape pod (torso), zero-G stabilizer (torso), Mark II deflection field (belt), life support system (left leg), ramjet thruster boots (boots), 100-hp structural enhancement (2 slots equivalent), light fortification (1 slot equivalent), space skin (1 slot equivalent). [/QUOTE]
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