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d20 Modern SRD
Sample Robots
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<blockquote data-quote="Morrus" data-source="post: 6160465" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[h=6]“SPOT” SECURITY ROBOT (PL 6)[/h] This robot looks like a man-sized, mechanical guard dog with four powerful legs, wicked jaws, and resilium armor covering its body. It growls and barks at intruders with the aid of a vocalizer. “Spot” functions as a robotic watchdog and can only be mistaken for an actual dog at distances of 100 feet or more.</p><p> <strong>Purchase DC:</strong> 27</p><p> <strong>Restriction:</strong> Licensed (+1).</p><p> <strong>“Spot” Security Robot:</strong> CR 1; Medium-size construct; HD 1d10+10; hp 15; Mas —; Init +0; Spd 30 ft.; Defense 17 (+1 Dex, +6 equipment), touch 11, flat-footed 16; BAB +0; Grp +2; Atk +2 melee (1d4+2, jaws) or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct traits; AL owner; SV Fort +0, Ref +1, Will +0; AP 0; Rep +0; Str 14, Dex 12, Con —, Int —, Wis 10, Cha 1.</p><p> <strong>Skills:</strong> Hide +5, Jump +6, Listen +6, Move Silently +5, Spot +6.</p><p> <strong>Feats:</strong> -</p><p> The “Spot” security robot has the following systems and accessories:</p><p> <strong>Frame:</strong> Biomorph</p><p> <strong>Locomotion:</strong> Multiple legs (4)</p><p> <strong>Manipulators:</strong> Jaws</p><p> <strong>Armor:</strong> Resilium armor</p><p> <strong>Sensors:</strong> Class IV sensor system</p><p> <strong>Skill Software:</strong> Hide skill progit (4 ranks), Jump skill progit (4 ranks), Listen skill progit (4 ranks), Move Silently skill progit (4 ranks), Spot skill progit (4 ranks).</p><p> <strong>Ability Upgrade:</strong> Dexterity upgrade (+2)</p><p> <strong>Accessory:</strong> Vocalizer</p><p> [h=6]APE POLICE ROBOT (PL 6)[/h] The Armed Police Escort (APE) robot is designed to help police deal with civil disobedience and unrest in the urban jungle. This robot resembles a hulking, apelike man with thick arms and legs, clad headto- toe in interlocking duralloy plates. The robot’s hands can be used for grappling or carrying items. It usually carries an OICW assault rifle. In addition, it has a mini-grenade launcher (with a compartment for concussion grenades) mounted in its left forearm and a laser pistol mounted in its right forearm. The APE robot cannot use its mounted weapons if it is grappling.</p><p> <strong>Purchase DC:</strong> 34</p><p> <strong>Restriction:</strong> Military (+3)</p><p> <strong>APE Police Robot:</strong> CR 5; Large construct; HD 6d10+20; hp 55; Mas —; Init –1; Spd 20 ft.; Defense 17 (–1 size, +8 equipment), touch 9, flatfooted 17; BAB +4; Grp +13; Atk +8 melee (1d4+5 nonlethal, 2 hands) or +3 ranged (2d8, OICW assault rifle); or +3 ranged (2d8, laser pistol); or +3 ranged (4d6 nonlethal, M79 grenade launcher with concussion grenade); or +3 ranged (2d8, OICW assault rifle or laser pistol) and –2 ranged (4d6 nonlethal, mini-grenade launcher with concussion grenade); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ construct traits, critical systems, darkvision 60 ft.; AL police agency; SV Fort +2, Ref +2, Will +3; AP 0; Rep +0; Str 20, Dex 11, Con —, Int 10, Wis 12, Cha 5.</p><p> <strong>Skills:</strong> Climb +9, Hide –4, Listen +11, Search +4, Spot +13</p><p> <strong>Feats:</strong> Exotic Firearms Proficiency (grenade launchers), Personal Firearms Proficiency.</p><p> <strong>Equipment:</strong> OICW assault rifle with 4 30-round magazines, laser pistol (mounted), mini-grenade launcher (mounted) with 8 concussion grenades.</p><p> The APE police robot has the following systems and accessories:</p><p> <strong>Frame:</strong> Biodroid</p><p> <strong>Locomotion:</strong> Legs (2, speed-enhanced)</p><p> <strong>Manipulators:</strong> Hands (2)</p><p> <strong>Armor:</strong> Duralloy armor</p><p> <strong>Sensors:</strong> Class V sensor system (with ladar)</p><p> <strong>Skill Software:</strong> Climb skill progit (4 ranks), Listen skill progit (8 ranks), Search skill progit (4 ranks), Spot skill progit (8 ranks)</p><p> <strong>Feat Software:</strong> Exotic Firearms Proficiency (grenade launchers) progit, Personal Firearms Proficiency progit</p><p> <strong>Ability Upgrade:</strong> Dexterity upgrade ( +2 ), Wisdom upgrade (+2).</p><p> <strong>Accessory:</strong> Magnetic feet, weapon mounts (2).</p><p> [h=6]“NUYU” DOPPELGANGER ROBOT (PL 7)[/h] Each doppelganger robot is modeled after a specific person. “Nuyu” bioreplicas are often used as doubles for politicians and movie stars during high-risk public appearances. Government agencies also use them as spies and infiltrators. A “Nuyu” is usually programmed with enough knowledge of its biological counterpart to maintain the charade for a period of a few hours or days.</p><p> <strong>Purchase DC:</strong> 32</p><p> <strong>Restriction:</strong> Restricted (+2)</p><p> <strong>“Nuyu” Replacement Robot:</strong> CR 1; Medium-size construct; HD 1d10+10; hp 15; Mas —; Init +2 (+2 equipment); Spd 30 ft.; Defense 10, touch 10, flat-footed 10; BAB +0; Grp +1; Atk +1 melee (1d3+1 nonlethal, 2 advanced hands) or +0 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct traits, critical systems, darkvision 120 ft., doubled range increments, lifelike appearance; AL varies; SV Fort +0, Ref +0, Will +0; AP 0; Rep +0; Str 12, Dex 11, Con —, Int 10, Wis 10, Cha 12.</p><p> <strong>Skills:</strong> Bluff +5, Computer Use +4, Diplomacy +5, Disable Device +4, Disguise +5, Drive +4, Gather Information +5, Hide +4, Knowledge (current events) +4, Listen +6, Move Silently +4, Repair +4, Search +2, Sense Motive +4, Sleight of Hand +4, Spot +6, Survival +4.</p><p> <strong>Feats:</strong> Personal Firearms Proficiency</p><p> <strong>Equipment:</strong> Determined by the GM</p><p> The “Nuyu” doppelganger robot has the following systems and accessories:</p><p> <strong>Frame:</strong> Bioreplica</p><p> <strong>Locomotion:</strong> Legs (2, speed-enhanced)</p><p> <strong>Manipulators:</strong> Advanced hands (2)</p><p> <strong>Sensors:</strong> Class VII sensor system</p><p> <strong>Skill Software:</strong> Language chips (English, Japanese), skill net (Bluff 4 ranks, Diplomacy 4 ranks, Disguise 4 ranks, Gather Information 4 ranks), skill net (Computer Use 4 ranks, Disable Device 4 ranks, Knowledge [current events] 4 ranks, Repair), skill net (Drive 4 ranks, Hide 4 ranks, Move Silently 4 ranks, Sleight of Hand 4 ranks), skill net (Listen 4 ranks, Sense Motive 4 ranks, Spot 4 ranks, Survival 4 ranks).</p><p> <strong>Feat Software:</strong> Personal Firearms Proficiency progit.</p><p> <strong>Ability Upgrade:</strong> Charisma upgrade (+2)</p><p> <strong>Accessory:</strong> Integrated cell phone, self-destruct system, self-repair unit, vocalizer.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160465, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] [h=6]“SPOT” SECURITY ROBOT (PL 6)[/h] This robot looks like a man-sized, mechanical guard dog with four powerful legs, wicked jaws, and resilium armor covering its body. It growls and barks at intruders with the aid of a vocalizer. “Spot” functions as a robotic watchdog and can only be mistaken for an actual dog at distances of 100 feet or more. [B]Purchase DC:[/B] 27 [B]Restriction:[/B] Licensed (+1). [B]“Spot” Security Robot:[/B] CR 1; Medium-size construct; HD 1d10+10; hp 15; Mas —; Init +0; Spd 30 ft.; Defense 17 (+1 Dex, +6 equipment), touch 11, flat-footed 16; BAB +0; Grp +2; Atk +2 melee (1d4+2, jaws) or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct traits; AL owner; SV Fort +0, Ref +1, Will +0; AP 0; Rep +0; Str 14, Dex 12, Con —, Int —, Wis 10, Cha 1. [B]Skills:[/B] Hide +5, Jump +6, Listen +6, Move Silently +5, Spot +6. [B]Feats:[/B] - The “Spot” security robot has the following systems and accessories: [B]Frame:[/B] Biomorph [B]Locomotion:[/B] Multiple legs (4) [B]Manipulators:[/B] Jaws [B]Armor:[/B] Resilium armor [B]Sensors:[/B] Class IV sensor system [B]Skill Software:[/B] Hide skill progit (4 ranks), Jump skill progit (4 ranks), Listen skill progit (4 ranks), Move Silently skill progit (4 ranks), Spot skill progit (4 ranks). [B]Ability Upgrade:[/B] Dexterity upgrade (+2) [B]Accessory:[/B] Vocalizer [h=6]APE POLICE ROBOT (PL 6)[/h] The Armed Police Escort (APE) robot is designed to help police deal with civil disobedience and unrest in the urban jungle. This robot resembles a hulking, apelike man with thick arms and legs, clad headto- toe in interlocking duralloy plates. The robot’s hands can be used for grappling or carrying items. It usually carries an OICW assault rifle. In addition, it has a mini-grenade launcher (with a compartment for concussion grenades) mounted in its left forearm and a laser pistol mounted in its right forearm. The APE robot cannot use its mounted weapons if it is grappling. [B]Purchase DC:[/B] 34 [B]Restriction:[/B] Military (+3) [B]APE Police Robot:[/B] CR 5; Large construct; HD 6d10+20; hp 55; Mas —; Init –1; Spd 20 ft.; Defense 17 (–1 size, +8 equipment), touch 9, flatfooted 17; BAB +4; Grp +13; Atk +8 melee (1d4+5 nonlethal, 2 hands) or +3 ranged (2d8, OICW assault rifle); or +3 ranged (2d8, laser pistol); or +3 ranged (4d6 nonlethal, M79 grenade launcher with concussion grenade); or +3 ranged (2d8, OICW assault rifle or laser pistol) and –2 ranged (4d6 nonlethal, mini-grenade launcher with concussion grenade); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ construct traits, critical systems, darkvision 60 ft.; AL police agency; SV Fort +2, Ref +2, Will +3; AP 0; Rep +0; Str 20, Dex 11, Con —, Int 10, Wis 12, Cha 5. [B]Skills:[/B] Climb +9, Hide –4, Listen +11, Search +4, Spot +13 [B]Feats:[/B] Exotic Firearms Proficiency (grenade launchers), Personal Firearms Proficiency. [B]Equipment:[/B] OICW assault rifle with 4 30-round magazines, laser pistol (mounted), mini-grenade launcher (mounted) with 8 concussion grenades. The APE police robot has the following systems and accessories: [B]Frame:[/B] Biodroid [B]Locomotion:[/B] Legs (2, speed-enhanced) [B]Manipulators:[/B] Hands (2) [B]Armor:[/B] Duralloy armor [B]Sensors:[/B] Class V sensor system (with ladar) [B]Skill Software:[/B] Climb skill progit (4 ranks), Listen skill progit (8 ranks), Search skill progit (4 ranks), Spot skill progit (8 ranks) [B]Feat Software:[/B] Exotic Firearms Proficiency (grenade launchers) progit, Personal Firearms Proficiency progit [B]Ability Upgrade:[/B] Dexterity upgrade ( +2 ), Wisdom upgrade (+2). [B]Accessory:[/B] Magnetic feet, weapon mounts (2). [h=6]“NUYU” DOPPELGANGER ROBOT (PL 7)[/h] Each doppelganger robot is modeled after a specific person. “Nuyu” bioreplicas are often used as doubles for politicians and movie stars during high-risk public appearances. Government agencies also use them as spies and infiltrators. A “Nuyu” is usually programmed with enough knowledge of its biological counterpart to maintain the charade for a period of a few hours or days. [B]Purchase DC:[/B] 32 [B]Restriction:[/B] Restricted (+2) [B]“Nuyu” Replacement Robot:[/B] CR 1; Medium-size construct; HD 1d10+10; hp 15; Mas —; Init +2 (+2 equipment); Spd 30 ft.; Defense 10, touch 10, flat-footed 10; BAB +0; Grp +1; Atk +1 melee (1d3+1 nonlethal, 2 advanced hands) or +0 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct traits, critical systems, darkvision 120 ft., doubled range increments, lifelike appearance; AL varies; SV Fort +0, Ref +0, Will +0; AP 0; Rep +0; Str 12, Dex 11, Con —, Int 10, Wis 10, Cha 12. [B]Skills:[/B] Bluff +5, Computer Use +4, Diplomacy +5, Disable Device +4, Disguise +5, Drive +4, Gather Information +5, Hide +4, Knowledge (current events) +4, Listen +6, Move Silently +4, Repair +4, Search +2, Sense Motive +4, Sleight of Hand +4, Spot +6, Survival +4. [B]Feats:[/B] Personal Firearms Proficiency [B]Equipment:[/B] Determined by the GM The “Nuyu” doppelganger robot has the following systems and accessories: [B]Frame:[/B] Bioreplica [B]Locomotion:[/B] Legs (2, speed-enhanced) [B]Manipulators:[/B] Advanced hands (2) [B]Sensors:[/B] Class VII sensor system [B]Skill Software:[/B] Language chips (English, Japanese), skill net (Bluff 4 ranks, Diplomacy 4 ranks, Disguise 4 ranks, Gather Information 4 ranks), skill net (Computer Use 4 ranks, Disable Device 4 ranks, Knowledge [current events] 4 ranks, Repair), skill net (Drive 4 ranks, Hide 4 ranks, Move Silently 4 ranks, Sleight of Hand 4 ranks), skill net (Listen 4 ranks, Sense Motive 4 ranks, Spot 4 ranks, Survival 4 ranks). [B]Feat Software:[/B] Personal Firearms Proficiency progit. [B]Ability Upgrade:[/B] Charisma upgrade (+2) [B]Accessory:[/B] Integrated cell phone, self-destruct system, self-repair unit, vocalizer. [/QUOTE]
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