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*Dungeons & Dragons
Samurai Ancestral sword ability bonus stacking [OA]
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<blockquote data-quote="Perinon" data-source="post: 23945" data-attributes="member: 2291"><p>Ok, a cuple different questions about this ability. (for those w/o OA, briefly, this allows the samurai to enchant his own weapon for only a GP cost and lots of praying time, level of enchantment based on level of character)</p><p></p><p>First... What counts for stacking bonuses, *particularly* the various +gp cost abilities. (currently, i've placed the "focus" and "balance" abilities, at +640 and +1280 gp cost, respectivly, and my DM has ruled that since they combine to approx. 2000 gp, the normal cost increase from +1, that they count as +1, together) Does that seem right/correct? Or could i (assuming i'm a huge cheeseball freak) dump *every* +gp cost onto the sword for no + cost on my maximum? (for free? for the cost of the bonus? etc....) That sounds rather obviously broken, but i don't know an exact way to deal with the abilites that sometimes are +gp instead of +bonus. </p><p></p><p>Second, what restrictions are there on "altering" the + list? Lets say i'm level 8, and currently have +1 and flaming on the sword. I level up to 9, thus allowing 1 greater +. Can i make it now +1 and flaming burst? or +1 and icy burst? or must i keep the +1 and flaming, and only add, say, keen? Can i change this even if i havn't leveled, assuming further GP sacrifice/praying time? (again, my current DM is pretty leniant on this one, and allows me to basically alter on the fly as long as i have time to pray)</p><p></p><p>Third (this one's minor), must the ancestral sword obey the same rules as other magical weapons and have a +1 before anything else can be done to it? (i'd think so, but it's not specifically stated...heh)</p></blockquote><p></p>
[QUOTE="Perinon, post: 23945, member: 2291"] Ok, a cuple different questions about this ability. (for those w/o OA, briefly, this allows the samurai to enchant his own weapon for only a GP cost and lots of praying time, level of enchantment based on level of character) First... What counts for stacking bonuses, *particularly* the various +gp cost abilities. (currently, i've placed the "focus" and "balance" abilities, at +640 and +1280 gp cost, respectivly, and my DM has ruled that since they combine to approx. 2000 gp, the normal cost increase from +1, that they count as +1, together) Does that seem right/correct? Or could i (assuming i'm a huge cheeseball freak) dump *every* +gp cost onto the sword for no + cost on my maximum? (for free? for the cost of the bonus? etc....) That sounds rather obviously broken, but i don't know an exact way to deal with the abilites that sometimes are +gp instead of +bonus. Second, what restrictions are there on "altering" the + list? Lets say i'm level 8, and currently have +1 and flaming on the sword. I level up to 9, thus allowing 1 greater +. Can i make it now +1 and flaming burst? or +1 and icy burst? or must i keep the +1 and flaming, and only add, say, keen? Can i change this even if i havn't leveled, assuming further GP sacrifice/praying time? (again, my current DM is pretty leniant on this one, and allows me to basically alter on the fly as long as i have time to pray) Third (this one's minor), must the ancestral sword obey the same rules as other magical weapons and have a +1 before anything else can be done to it? (i'd think so, but it's not specifically stated...heh) [/QUOTE]
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Samurai Ancestral sword ability bonus stacking [OA]
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