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Samurai Ancestral sword ability bonus stacking [OA]
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<blockquote data-quote="Black Omega" data-source="post: 24689" data-attributes="member: 79"><p>A really strict GM would note that you are putting in gold or ex and getting a +1 bonus or equivilant, so only special abilities that work on those types of bonuses could be added. </p><p></p><p>Since you need a +1 before anything else can be added, the system you mention above gets a little awkward since the +2 costs 8,000. What I'd probably rule is that you can add one of the non bonus special abilities like focus each time you level up the sword by paying the gold cost for that special ability in addition to the 2,000 or 8,000 or whatever. So at 4th level it would be 2,640 for a +1 katana with focus. Next time it would be 9,280 for a +2 katana of focus and balance. YMMV, of course, but this seems reasonable.</p><p></p><p></p><p>Well, we have rules that apply to all magic or otherwise enhanced swords. Whether blessed by the spirits or enchanted by that wizard who lives down the street. Barring anything that states otherwise, it's safe to say they must have a +1 before any othger special abilities can be added.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 24689, member: 79"] A really strict GM would note that you are putting in gold or ex and getting a +1 bonus or equivilant, so only special abilities that work on those types of bonuses could be added. Since you need a +1 before anything else can be added, the system you mention above gets a little awkward since the +2 costs 8,000. What I'd probably rule is that you can add one of the non bonus special abilities like focus each time you level up the sword by paying the gold cost for that special ability in addition to the 2,000 or 8,000 or whatever. So at 4th level it would be 2,640 for a +1 katana with focus. Next time it would be 9,280 for a +2 katana of focus and balance. YMMV, of course, but this seems reasonable. Well, we have rules that apply to all magic or otherwise enhanced swords. Whether blessed by the spirits or enchanted by that wizard who lives down the street. Barring anything that states otherwise, it's safe to say they must have a +1 before any othger special abilities can be added. [/QUOTE]
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