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Samurai concept
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<blockquote data-quote="Igwilly" data-source="post: 6943762" data-attributes="member: 6801225"><p>Well, I do understand your view. In fact, I partially agree: we don’t <em>need</em> Samurai as a different class.</p><p>But classes are not about what we <strong>need</strong>. They are about what we <strong>want</strong>. If the opposite was true, we would only have <em>2</em> classes. Better yet: <em>no classes</em> are needed; point-buy systems work just fine.</p><p>The big challenge is making them right. This will depend on the system.</p><p>Those questions aside, Samurai did were much more versatile than RPG and video-games try to make out of it. I just don’t know how much versatile they can be as a character class: that will depend on the system. Again. The series itself, and its fan-made systems, can give someone good ideas about this concept.</p><p>Honestly, people are too harsh on them. D&D never was greatly balanced. Although Tier 6 <em>is</em> pretty sad.</p></blockquote><p></p>
[QUOTE="Igwilly, post: 6943762, member: 6801225"] Well, I do understand your view. In fact, I partially agree: we don’t [I]need[/I] Samurai as a different class. But classes are not about what we [B]need[/B]. They are about what we [B]want[/B]. If the opposite was true, we would only have [I]2[/I] classes. Better yet: [I]no classes[/I] are needed; point-buy systems work just fine. The big challenge is making them right. This will depend on the system. Those questions aside, Samurai did were much more versatile than RPG and video-games try to make out of it. I just don’t know how much versatile they can be as a character class: that will depend on the system. Again. The series itself, and its fan-made systems, can give someone good ideas about this concept. Honestly, people are too harsh on them. D&D never was greatly balanced. Although Tier 6 [I]is[/I] pretty sad. [/QUOTE]
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