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Samurai's Ancestral Daisho
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<blockquote data-quote="hong" data-source="post: 806132" data-attributes="member: 537"><p>I can assume any darn thing I like. You can either continue to argue with yourself, or use the assumption that removes the source of your grievance.</p><p></p><p></p><p></p><p>You're still funny!</p><p></p><p></p><p></p><p>Sigh.</p><p></p><p>The minimum character levels for awakening an ancestral daisho are essentially capped at half the total gp value for a starting PC of that level, as given in Table 2-24, "Starting Equipment for PCs above 1st level", DMG p.43. For example, awakening a +2 sword costs 8,000 gp. 8000x2 = 16000, which is greater than the starting gear for a 6th level character (13,000 gp) but less than that for a 7th level one (19,000 gp). Thus a 6th level samurai can't awaken a +2 sword, but a 7th level one can.</p><p></p><p>Similarly, a +6 sword costs 72,000 gp. 72,000x2 = 144,000, which is greater than the starting gear for a 13th level character (110,000 gp) but less than that for a 14th level on (150,000 gp). Thus a 13th level samurai can't awaken a +6 sword, but a 14th level one can.</p><p></p><p>If one wants to allow fixed-price enchantments, then one can simply say that the max. market price for the daisho is limited by either the numbers given in Table 2-2 of OA, or half the numbers given in Table 2-24 of the DMG.</p><p></p><p>Aren't you glad you have people around like me to do your homework for you?</p><p></p><p></p><p></p><p>I still don't have a clue what you're getting at here. Time to get that gearshift out of neutral, don't you think?</p><p></p><p></p><p></p><p>The displacement weapon enchantment has a market price of 100,000 gp. If a samurai wants to have that in his daisho, then that's how much he'll have to sacrifice, and it'll count towards half the 200,000 gp limit at 18th level. Is this really so hard to understand?</p><p></p><p></p><p></p><p>Only for special people.</p></blockquote><p></p>
[QUOTE="hong, post: 806132, member: 537"] I can assume any darn thing I like. You can either continue to argue with yourself, or use the assumption that removes the source of your grievance. You're still funny! Sigh. The minimum character levels for awakening an ancestral daisho are essentially capped at half the total gp value for a starting PC of that level, as given in Table 2-24, "Starting Equipment for PCs above 1st level", DMG p.43. For example, awakening a +2 sword costs 8,000 gp. 8000x2 = 16000, which is greater than the starting gear for a 6th level character (13,000 gp) but less than that for a 7th level one (19,000 gp). Thus a 6th level samurai can't awaken a +2 sword, but a 7th level one can. Similarly, a +6 sword costs 72,000 gp. 72,000x2 = 144,000, which is greater than the starting gear for a 13th level character (110,000 gp) but less than that for a 14th level on (150,000 gp). Thus a 13th level samurai can't awaken a +6 sword, but a 14th level one can. If one wants to allow fixed-price enchantments, then one can simply say that the max. market price for the daisho is limited by either the numbers given in Table 2-2 of OA, or half the numbers given in Table 2-24 of the DMG. Aren't you glad you have people around like me to do your homework for you? I still don't have a clue what you're getting at here. Time to get that gearshift out of neutral, don't you think? The displacement weapon enchantment has a market price of 100,000 gp. If a samurai wants to have that in his daisho, then that's how much he'll have to sacrifice, and it'll count towards half the 200,000 gp limit at 18th level. Is this really so hard to understand? Only for special people. [/QUOTE]
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Samurai's Ancestral Daisho
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