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Samursus' WotBS 4e Campaign
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<blockquote data-quote="samursus" data-source="post: 5061092" data-attributes="member: 64280"><p>@Burchard</p><p></p><p>Regarding vignettes, tailor them to your group. One of the main reasons I decided to introduce the Player guide information that way is because one player in particular had issues with ever doing any actual reading on her own time. This way, she was exposed to all the info she needed to know in an exciting personal way.</p><p></p><p>For example: The players didn't read about the Burning Sky effect, they were actually present when a courier attempted to Teleport in and witnessed the horrific after effect... even trying to save the poor soul.</p><p></p><p>The players were given tiny rumours about what was going on in the Empire. And one Player learned of the Scourge from vignette with an NPC, concerned about the players Arcane friends. This also had the side effect of creating an NPC that, through the role play, became a trusted friend of the player.</p><p></p><p>I had another vignette, where one player woke in the middle of the night to a presence in her bed chamber. Fearing the worst (she was an infernal warlock)... she was relieved to find out it was one of the 2 Companion characters I created .. an elf with Seeker powers...who I dictated to be the Players relative of some sort (she was a half-elf). The PLayer decided that the Seeker would be her mother's sister... and so I used this vignette to have the Seeker be worried for her niece and suggests that they head out for the hills (the Seeker was a major tracker/hunter and not really comfortable in cities anyways, and just stuck around to keep an eye after her niece). The Player said "No, this is my home...I will not run.."...so the Seeker said she reminded her of her mother when she said things like that". It was a bit awkward for me adding in the tender Hallmark moment stuff, as in the past my entire group was made up of males who might not appreciate such sentiments, but , without sounding like I am generalizing, women appreciate such personal ties much more themselves and I am confident it helped her immerse herself in the story.</p><p></p><p>This vignette was to try and help the Player, who is COMPLETELY new to RPGS try and get into the story. The previous few sessions we played with another DM were %99 combats... and I was getting worried we were losing her and the other new player (my GF) to boredom and frustration. So I really wanted to bring in waaaay more RP'ing and story/drama elements. This new player also was unable to offer ANY kiind of ideas or background regarding her character.... so I told her how about "you are good person, but gained your powers in a dark way, and you have secrets unknown even to your closest friends. You are not well known in town, but when people walk by you they feel uneasy, and give you a wide berth. You have no siblings or parents around, although only you know what happened to them...." etc etc...</p><p></p><p>She seemed to really like that, and the cool thing is she started actually playing her character that way! I made sure to leave lots of holes for her to fill as she feels comfortable.</p><p></p><p>I have forgotten how hard it is to role play when you have NO experience at it, and you are not a natural born actor or a ham <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So I am finding I have to lead the new players by the hand right now more or less, and the vignettes really help to bring the NPC's (Companion and otherwise) to life, and make them people the Players care about.</p><p></p><p>Another vignette was having the 2nd Companion character (Halfling with Rogue powers) be a member of the Resistance and dragging the players along on a scouting mission to see what the heck is going on in Ragesia... during this mission they ended up seeing a large troop of Black Horses and what they are capable of.</p><p></p><p>Ultimately after rescuing a poor Wizard from the Black horses, they stumbled upon the Ragesian army, making its way to Gate Pass.</p></blockquote><p></p>
[QUOTE="samursus, post: 5061092, member: 64280"] @Burchard Regarding vignettes, tailor them to your group. One of the main reasons I decided to introduce the Player guide information that way is because one player in particular had issues with ever doing any actual reading on her own time. This way, she was exposed to all the info she needed to know in an exciting personal way. For example: The players didn't read about the Burning Sky effect, they were actually present when a courier attempted to Teleport in and witnessed the horrific after effect... even trying to save the poor soul. The players were given tiny rumours about what was going on in the Empire. And one Player learned of the Scourge from vignette with an NPC, concerned about the players Arcane friends. This also had the side effect of creating an NPC that, through the role play, became a trusted friend of the player. I had another vignette, where one player woke in the middle of the night to a presence in her bed chamber. Fearing the worst (she was an infernal warlock)... she was relieved to find out it was one of the 2 Companion characters I created .. an elf with Seeker powers...who I dictated to be the Players relative of some sort (she was a half-elf). The PLayer decided that the Seeker would be her mother's sister... and so I used this vignette to have the Seeker be worried for her niece and suggests that they head out for the hills (the Seeker was a major tracker/hunter and not really comfortable in cities anyways, and just stuck around to keep an eye after her niece). The Player said "No, this is my home...I will not run.."...so the Seeker said she reminded her of her mother when she said things like that". It was a bit awkward for me adding in the tender Hallmark moment stuff, as in the past my entire group was made up of males who might not appreciate such sentiments, but , without sounding like I am generalizing, women appreciate such personal ties much more themselves and I am confident it helped her immerse herself in the story. This vignette was to try and help the Player, who is COMPLETELY new to RPGS try and get into the story. The previous few sessions we played with another DM were %99 combats... and I was getting worried we were losing her and the other new player (my GF) to boredom and frustration. So I really wanted to bring in waaaay more RP'ing and story/drama elements. This new player also was unable to offer ANY kiind of ideas or background regarding her character.... so I told her how about "you are good person, but gained your powers in a dark way, and you have secrets unknown even to your closest friends. You are not well known in town, but when people walk by you they feel uneasy, and give you a wide berth. You have no siblings or parents around, although only you know what happened to them...." etc etc... She seemed to really like that, and the cool thing is she started actually playing her character that way! I made sure to leave lots of holes for her to fill as she feels comfortable. I have forgotten how hard it is to role play when you have NO experience at it, and you are not a natural born actor or a ham :) So I am finding I have to lead the new players by the hand right now more or less, and the vignettes really help to bring the NPC's (Companion and otherwise) to life, and make them people the Players care about. Another vignette was having the 2nd Companion character (Halfling with Rogue powers) be a member of the Resistance and dragging the players along on a scouting mission to see what the heck is going on in Ragesia... during this mission they ended up seeing a large troop of Black Horses and what they are capable of. Ultimately after rescuing a poor Wizard from the Black horses, they stumbled upon the Ragesian army, making its way to Gate Pass. [/QUOTE]
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