Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sanctuary plus Spirit Guardians?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7465310" data-attributes="member: 6799649"><p>If you don't want to be bothered by edge cases, then <em>follow the actual rules!</em></p><p></p><p>In this case, the actual rules are easy, because the things that end the spell early on not based on mere opinion (such as what an individual DM 'feels' <em>should</em> happen, or how that DM would've written the spell if <em>they</em> had designed the game), but on fact.</p><p></p><p>The facts are:-</p><p></p><p> * make an attack (defined in the rules as making an attack roll, with specific exceptions for grapple/shove)</p><p></p><p>* cast a spell that affects an enemy creature (the game defines what spells are, what creatures are, and what enemies are)</p><p></p><p>Simple! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>No arguments, no edge cases, no sulking because the DM is making stuff up to nerf you, no complaining because enemy casters are using their spells in a way that you cannot because the DM is making stuff up as they go along; it's just there in black and white.</p><p></p><p>Spells do exactly what they say on the tin. What a player or a DM thinks they <em>aught</em> to do is neither here nor there.</p><p></p><p>Imagine if you were playing chess and say half-way through a game that knights should not be able to jump over other pieces because you think it's stupid because <em>obviously</em> a horse carrying a mounted knight should not be able to jump so high over an enemy that the enemy cannot attack them! Imagine your opponent says that pawns are shorter than average so knights should be able to jump over pawns. Imagine then getting into a two hour argument about which pieces knights can and cannot jump over.</p><p></p><p>Remember that week of chess-playing time wasted in the full-blown hissy-fit shouting match about whether or not one knight can jump over another knight? Surely they are too tall? Surely they can jump too? Not if it's not ther turn! Should we bring in Attacks of Opportunity? No! Yes! <em>Obviously!</em></p><p></p><p>Or....y'know....<em>play by the damn rules!</em></p><p></p><p>[/rant]</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7465310, member: 6799649"] If you don't want to be bothered by edge cases, then [I]follow the actual rules![/I] In this case, the actual rules are easy, because the things that end the spell early on not based on mere opinion (such as what an individual DM 'feels' [I]should[/I] happen, or how that DM would've written the spell if [I]they[/I] had designed the game), but on fact. The facts are:- * make an attack (defined in the rules as making an attack roll, with specific exceptions for grapple/shove) * cast a spell that affects an enemy creature (the game defines what spells are, what creatures are, and what enemies are) Simple! ;) No arguments, no edge cases, no sulking because the DM is making stuff up to nerf you, no complaining because enemy casters are using their spells in a way that you cannot because the DM is making stuff up as they go along; it's just there in black and white. Spells do exactly what they say on the tin. What a player or a DM thinks they [I]aught[/I] to do is neither here nor there. Imagine if you were playing chess and say half-way through a game that knights should not be able to jump over other pieces because you think it's stupid because [I]obviously[/I] a horse carrying a mounted knight should not be able to jump so high over an enemy that the enemy cannot attack them! Imagine your opponent says that pawns are shorter than average so knights should be able to jump over pawns. Imagine then getting into a two hour argument about which pieces knights can and cannot jump over. Remember that week of chess-playing time wasted in the full-blown hissy-fit shouting match about whether or not one knight can jump over another knight? Surely they are too tall? Surely they can jump too? Not if it's not ther turn! Should we bring in Attacks of Opportunity? No! Yes! [I]Obviously![/I] Or....y'know....[I]play by the damn rules![/I] [/rant] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sanctuary plus Spirit Guardians?
Top