delericho
Legend
I watched "Sanctum" last night (the James Cameron-produced cave-diving film). Enjoyed it rather more than I expected - not as good as "The Descent", but still enough to add it to my "recommended viewing" list for DMs.
I'm becoming increasingly convinced that D&D adventures, by default, should take place in actively hostile environments. That is, those caves the PCs go down shouldn't just be a bunch of caves, nor even be dangerous only because of the monsters and death-traps; the caves themselves should be possessed of a malign spirit intent on doing the PCs harm.
Plus, the game is way to lenient on encumberance. Even simple things like food and light become much more important when there's a real risk of running out.
I'm becoming increasingly convinced that D&D adventures, by default, should take place in actively hostile environments. That is, those caves the PCs go down shouldn't just be a bunch of caves, nor even be dangerous only because of the monsters and death-traps; the caves themselves should be possessed of a malign spirit intent on doing the PCs harm.
Plus, the game is way to lenient on encumberance. Even simple things like food and light become much more important when there's a real risk of running out.