Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sandbox and/or/vs Linear campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlexofBarbaria" data-source="post: 9641060" data-attributes="member: 7035226"><p>"Railroad" is definitely the pejorative for linear. It's like "disorder" -- a difference is only a disorder when it causes problems for a person, which depends on them and their situation. Linearity is only railroading when it's frustrating or cheesy and harms the player's suspension of disbelief.</p><p></p><p>I think of the linear-sandbox spectrum in terms of whether the players have agency at the encounter, adventure or campaign level (or arc for long campaigns).</p><p></p><p>IME the vast majority of players want agency in encounters and call it railroading otherwise. E.g. they notice the DM fudging attacks and saves. That's lame for almost everyone.</p><p></p><p>It's more of an even split at the adventure level. Some players seize upon inter-encounter strategic play, wallflowers tend to get a bit bored and would prefer to ride along with the DM's story rather than their fellow players' (harebrained) schemes. It's common to hear players say they're fine with a linear adventure <em>if it's good</em>, i.e. other aspects easily make up the difference. This level covers the difference between 5 room and 50 room dungeons, or for scene-based adventures, the defined flowchart vs. freeform "here's some NPCs, roleplay and see what happens". DMs tend to gravitate to sandbox adventures (and prefer more proactive players) as they become more efficient at prep. At the same time, more complicated systems favor more linear adventures, because encounter creation/modification becomes harder and more time-consuming.</p><p></p><p>Out to the campaign level, most players don't really want agency IME. They prefer having a set goal/final showdown to look forward to. E.g. we're playing the Ashardalon adventure path; we don't know how we'll get there, but it's going to culminate in a showdown with Ashardalon. Few would call this railroading. A total lack of external narrative momentum actually feels less immersive and more boardgame-y. You spend more time thinking about what you (the player) want to do, less what your character would do to achieve their goals.</p></blockquote><p></p>
[QUOTE="AlexofBarbaria, post: 9641060, member: 7035226"] "Railroad" is definitely the pejorative for linear. It's like "disorder" -- a difference is only a disorder when it causes problems for a person, which depends on them and their situation. Linearity is only railroading when it's frustrating or cheesy and harms the player's suspension of disbelief. I think of the linear-sandbox spectrum in terms of whether the players have agency at the encounter, adventure or campaign level (or arc for long campaigns). IME the vast majority of players want agency in encounters and call it railroading otherwise. E.g. they notice the DM fudging attacks and saves. That's lame for almost everyone. It's more of an even split at the adventure level. Some players seize upon inter-encounter strategic play, wallflowers tend to get a bit bored and would prefer to ride along with the DM's story rather than their fellow players' (harebrained) schemes. It's common to hear players say they're fine with a linear adventure [I]if it's good[/I], i.e. other aspects easily make up the difference. This level covers the difference between 5 room and 50 room dungeons, or for scene-based adventures, the defined flowchart vs. freeform "here's some NPCs, roleplay and see what happens". DMs tend to gravitate to sandbox adventures (and prefer more proactive players) as they become more efficient at prep. At the same time, more complicated systems favor more linear adventures, because encounter creation/modification becomes harder and more time-consuming. Out to the campaign level, most players don't really want agency IME. They prefer having a set goal/final showdown to look forward to. E.g. we're playing the Ashardalon adventure path; we don't know how we'll get there, but it's going to culminate in a showdown with Ashardalon. Few would call this railroading. A total lack of external narrative momentum actually feels less immersive and more boardgame-y. You spend more time thinking about what you (the player) want to do, less what your character would do to achieve their goals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sandbox and/or/vs Linear campaigns
Top